Files
Tanish Manku 273c8e985c webapp: premium motion pass across app
Motion foundation + expressive entrance/interaction polish for the webapp,
following a "balanced" direction (restrained chrome, expressive canvas).

Foundation
- Motion tokens: --ease-*/--dur-* CSS vars (styles.css) mirrored as JS
  constants/presets in lib/motion.ts; prefers-reduced-motion respected.
- Shared Reveal/RevealGroup primitive (components/motion) — fade-up + stagger.

Chrome & navigation
- Global route fade (components/motion/page-transition) keyed by section.
- Sidebar active-indicator slide via framer layoutId + icon hover.

Pages
- Home: hero/eyebrow reveal, staggered launcher cards, spring lift/press
  hover, double-bezel cards, nested arrow chip.
- Auth: AuthHeader staggers in (login+signup); form blocks cascade after.
- Pricing: wire the orphaned data-reveal hero through the real Reveal.
- Library: sliding active indicator on tab/filter switchers (layoutId),
  shimmer-sweep loading skeleton.

Pagescene entrance animations (user-drop only)
- EntranceAnimator: meshes get a transform-based pop/rise/fall drop with a
  rubbery squash overshoot; splats get a per-gaussian radial settle (Spark
  dyno) with center-out fade + height drop. Dev-only speed slider.

Gallery + asset drag-under UX
- On drag-start the gallery/asset modal becomes pointer-transparent so the
  drag passes under onto the canvas; steps back to translucent (reopen on)
  or eases fully out (reopen off), all interpolated. Shared DragGhost
  (lift/tilt/follow) feeds both DnD systems. Media fades to placeholders so
  thumbnails don't block the canvas. Asset modal always reopens fully visible.

PageDraw: entrance fade on add + workspace vignette.

Dev-only (local testing): drop setDevelopment() API host pin; add /__cdn
proxy + maybeProxyCdnUrl so CDN splat/GLB assets dodge CORS.
2026-06-17 08:44:10 -07:00
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@storyteller/ui-modal

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