Removes Font Awesome entirely
### Changes
- All ~1,000 icon call sites now import Lucide components directly from
`lucide-react` (`<PlayIcon className="..." />`); no FA packages, tokens,
or `fa*` identifiers remain anywhere.
- New `@storyteller/icons` lib holds the pieces Lucide doesn't ship:
`DynamicIcon` for runtime-chosen icons (`icon={loading ?
LoaderCircleIcon : SaveIcon}`), 11 brand logos (Discord, TikTok, ...) as
inlined CC BY 4.0 paths, and HD/SD quality badges drawn in Lucide's
stroke style.
- Global `.lucide { display: inline-block; width/height: 1.2em }` rule
in each app stylesheet: keeps icons font-relative like FA (1.2em
compensates Lucide's 24px-viewBox/20px-grid padding) and undoes Tailwind
preflight's `svg { display: block }`. Explicit `w-*`/`size-*` utilities
still win.
- FA-only props migrated: `spin` → `animate-spin`, FA size strings → em
values.
- Dropped `@fortawesome/*` + `@awesome.me` kit deps, both `.npmrc`
files, and
the FA rule in `shared-vite-config.ts` (now externalizes
`lucide-react`).
## Fixes & improvements
### Model picker
- Removed the "Seedance 2.5 - SOON" placeholder from the video model
picker; it was confusing now that Seedance 2.5 Preview is live.
### "Not all media files could be found" error
- Fixed generations failing when the same media file ended up twice in
one reference list (e.g. added as two references, or the same file
uploaded twice).
- Requests now automatically drop duplicate media references before
sending - applies to image, video, audio, mesh, and splat generation on
both the web app and the desktop app.
### Gallery picker UX
- Media already added to a slot is now greyed out with an "Added" badge
in the library picker, so the same file can't be added twice to the same
field.
- Applies per slot across the create pages (video, image, audio, 3D
object, world) on web and desktop - references, start frame, end frame,
video refs, audio refs, and multi-view slots.
- Reusing the same image across different slots (e.g. start *and* end
frame, or two 3D views) is still allowed.
## Changes
**Batch download**
- Add multi-select mode to the create-video results feed (webapp +
desktop) with a "Select" toggle in the topbar, checkboxes on completed
items, and a floating download bar
- Webapp: "Download" bundles selected videos into a single .zip
client-side (new jszip dependency, concurrent fetches, progress and
partial-failure toasts)
- Desktop: "Download" prompts for a folder and saves each selected video
as its own file via native Tauri save, with progress toasts
- Library: add a Download (zip) button to the existing bulk selection
bar
- Shared `ui-generation-list` lib gains a selection store, select
toggle, action bar, and optional selection props on the grid/list views
(existing hosts unaffected)
**Credits refresh on failed generations**
- Webapp: dispatch a credits refresh when the task queue or generation
feed observes a newly failed job (immediately and again after 2.5s so
server-side refunds settle)
- Desktop: also refresh credits when the 5s task poll discovers a
failure that the push event missed, and listen for `credits-change` in
the TopBar
**UI fixes**
- Selection download bar always sits above the promptbox regardless of
its size
- Mobile Generate/History header no longer overlaps the gallery toggles
(flex layout instead of absolute positioning)
- Reference deck top-aligns in the expanded prompt box instead of
centering
- "Play videos with sound" setting now defaults to on
- Tags now work in the desktop app - no separate build, it all comes
through the shared gallery/lightbox components
- Open any item in the gallery → edit its tags in the details panel
(same chip editor as the webapp, with autocomplete)
- New "Tags" section in the gallery sidebar: your 5 most-used tags + an
"All tags" entry
- Click a tag to see all media with that tag in the normal grid
- "All tags" opens a word cloud (bigger = used more), click a word to
jump in
- Webapp sidebar now also caps at 5 tags with a "See all tags" link
- The tag editor is now one shared component used by both apps instead
of two copies
Redesigns how references are attached in the image and video
promptboxes, on both the desktop app and the webapp (desktop layout -
mobile is unchanged).
### Reference deck
- Replaces the image-toggle icon and the upload bands above the prompt
with a fanned stack of reference cards inside the promptbox, left of the
prompt text
- Hovering the deck expands it to show every attached ref - no
scrolling, it widens toward the end of the promptbox and wraps into more
rows as needed (ready for up to 50 refs for Seedance 2.5)
- Cards support drag-to-reorder (grab/grabbing cursors), hover remove,
name tooltips (Image 1, Video 2, …), upload progress spinners on
individual cards, and click-to-preview fullscreen
- A circular **+** overlaps the deck: hovering shows an add menu grouped
by type (Image / Video / Audio) with compact limits (e.g. `2/9`, `1/3 ·
8/15s`); clicking it opens a file picker that accepts any supported
media and sorts files by type automatically
### Video modes
- Keyframe mode: Start/End frame band replaced with compact "First frame
⇄ Last frame" cards with a swap button
- Reference mode renamed to **Omni reference** and is now the default;
images, videos, and audio all stack into one mixed deck
### Generate button
- Replaced the "Generate" pill with a circular arrow-up button, credit
cost shown beside it
### Under the hood
- New shared deck components live in `@storyteller/ui-promptbox` and are
used by both apps (previously the two promptbox implementations were
fully separate)
- New `GenerateIconButton` in `@storyteller/ui-button`; the old
`GenerateButton` stays for mobile
- Webapp mobile, audio/object/world pages, and the 2D/3D/Edit
promptboxes keep their existing UI
Adds two new create pages for 3D generation, 3D Object (meshes) and 3D
World (gaussian splats), wired up to the new omni-gen mesh/splat
endpoints, plus the navigation, icons, and polish to go with them.
### New create pages
- 3D Object (`/create-object`): turn a prompt or image into a 3D model.
- 3D World (`/create-world`): turn a prompt or image into an explorable
world.
- Both mirror the existing Create Image/Video experience: prompt box
with model selector and per-model options in the bottom bar, and a live
feed of in-progress, completed, and failed generations.
- Options adapt to the selected model, e.g. output type, polygon type,
geometry/texture quality, face count, PBR and texture toggles,
multi-view reference angles (front/back/left/right), mesh-file input,
reference image/video, panorama, and prompt-only where supported.
- Multi-view and reference slots support the same Upload /
Pick-from-library flow (desktop hover and mobile) as the image rows.
- Completed cards show the model's cover screenshot; clicking one opens
it in the interactive 3D viewer.
### Navigation and discovery
- Sidebar reorganized into two groups: Create (Image, Video, Audio, 3D
Object, 3D World) and a new Studio group (Edit Image, Edit 3D, Edit
Video, BG Change, Moodboard).
- Added 3D Object and 3D World cards to the Home page.
- Added breadcrumbs for the new pages.
- Added a My Library button to the top bar, next to the credits and
task-queue chips.
### Model icons
- Restored the Hunyuan (Tencent) and World Labs provider icons.
- Added Tripo, Meshy, and Rodin (Hyper3D) icons.
- Applied to both the webapp and desktop app.
### Fixes and polish
- Fixed the 3D-model icons showing a generic placeholder (missing cyan
color plus creator mappings).
- Fixed the Upload / Pick-from-library hover popover being clipped
inside glass panels.
- Reference-image rows in the 3D pages now align their fields to the
right with the title on the left, matching the other create pages.
- Prevented 3D-model cover screenshots from showing up as their own "3D
object" cards across the 3D feeds, the Library page, and the gallery
picker.
### Fullscreen focus mode (desktop + webapp)
- Added a top-right expand icon on every prompt editor that opens a
"Prompt" focus-mode overlay (blurred backdrop, `max-w-4xl` centered
card) for more prompting space.
- Same editor state — overlay binds to the same value + onChange, so
text/@-mentions persist. Auto-focuses with the caret at the end on open.
- Editor fills full height; @-mention dropdown no longer clipped; closes
on Esc / backdrop click.
- Reused `@storyteller/ui-modal`; shared `PromptFullscreenModal` +
button + `useFullscreenPrompt` hook across all 5 desktop promptboxes,
mirrored in the webapp's own PromptBox.
### 3D editor
- Model selector now renders inside the promptbox (was standalone on the
canvas).
- Pose button hides on deselect; pressing "Done" keeps it (flips back to
"Enter Pose Mode") while the character is still selected.
- Drag and drop into folders fix within gallery modal - doesn't close
immediately unless on 3D editor page.
### Tooltips & expand
- Fixed top-left menu tooltips getting stuck open after a tab change.
- Reworked image promptbox auto-grow/expand into a shared
`useAutoGrowEditorHeight` hook (no per-render style writes) with a
smooth height transition.
handleUseSelected only searched groupedItems (root library), so picks
made
while browsing inside a folder — which live in folderGroupedItems —
resolved
to nothing and an empty array was passed to onUseSelected. Search both
sources, deduping by id, so folder selections attach correctly.
Co-authored-by: Claude <noreply@anthropic.com>
Motion foundation + expressive entrance/interaction polish for the
webapp, following a "balanced" direction (restrained chrome, expressive
canvas).
Foundation
- Motion tokens: --ease-*/--dur-* CSS vars (styles.css) mirrored as JS
constants/presets in lib/motion.ts; prefers-reduced-motion respected.
- Shared Reveal/RevealGroup primitive (components/motion) — fade-up +
stagger.
Chrome & navigation
- Global route fade (components/motion/page-transition) keyed by
section.
- Sidebar active-indicator slide via framer layoutId + icon hover.
Pages
- Home: hero/eyebrow reveal, staggered launcher cards, spring lift/press
hover, double-bezel cards, nested arrow chip.
- Auth: AuthHeader staggers in (login+signup); form blocks cascade
after.
- Pricing: wire the orphaned data-reveal hero through the real Reveal.
- Library: sliding active indicator on tab/filter switchers (layoutId),
shimmer-sweep loading skeleton.
Pagescene entrance animations (user-drop only)
- EntranceAnimator: meshes get a transform-based pop/rise/fall drop with
a rubbery squash overshoot; splats get a per-gaussian radial settle
(Spark dyno) with center-out fade + height drop. Dev-only speed slider.
Gallery + asset drag-under UX
- On drag-start the gallery/asset modal becomes pointer-transparent so
the drag passes under onto the canvas; steps back to translucent (reopen
on) or eases fully out (reopen off), all interpolated. Shared DragGhost
(lift/tilt/follow) feeds both DnD systems. Media fades to placeholders
so thumbnails don't block the canvas. Asset modal always reopens fully
visible.
PageDraw: entrance fade on add + workspace vignette.
Dev-only (local testing): drop setDevelopment() API host pin; add /__cdn
proxy + maybeProxyCdnUrl so CDN splat/GLB assets dodge CORS.
## Summary
Reworks the desktop (Tauri) app's Create Image / Create Video pages to
match the webapp,
extracts the webapp's generation gallery into a shared library used by
both apps, embeds the
model selector into every prompt box, adds a folders sidebar + marquee
selection to the gallery
modal, restyles the login/pricing/credits modals to the webapp look, and
turns the Apps page
into the default landing tab.
### Shared generation-list lib
- Extracted the webapp's generation feed into
`@storyteller/ui-generation-list`: list + masonry
grid views, pending/failed/completed rows and cards, thumbnail handling,
gallery/prompt data
hooks, and the shared grid/list view store + toggle. Host-specific
actions (recreate,
make-video, share, download, toasts) inject via render props — webapp
markup unchanged, its
old files are now thin wrappers.
### Desktop create pages
- Prompt box fixed at the bottom, `max-w-5xl` like the webapp; pages
renamed to
"Create Image" / "Create Video".
- Generation feed: in-progress/failed from the Tauri task queue, history
from the library API,
rendered as grid or list (toggle in the TopBar next to credits). Typed
Tauri completion events
push finished media in instantly; the poll reconciles and dedupes.
- Row/card quick actions (recreate, make video, copy link, download)
backed by a shared
`desktopMediaActions` module extracted from the TopBar gallery wiring.
- Hero + background act as a splash that fades when the feed loads;
bottom gradient behind the
prompt box. Batch generations show "Generating N images" on the single
pending chip.
- Video prompt box now expands vertically as far as the image prompt box
(viewport-relative).
### Embedded model selector
- `ClassyModelSelector` gained `variant="embedded"`: a compact pill that
opens the webapp-style
rich-list popover while keeping the desktop's provider selection.
Embedded on all five
prompt-input pages; floating selectors removed; legacy "10 sec." badges
dropped.
### Gallery modal
- Left sidebar lists the user's folders (drag-and-drop, right-click
management, new-folder
button) and shows on the Folders tab too, highlighting the active
folder's root branch.
- Marquee (drag-rectangle) selection in view mode, with edge
auto-scroll; starts only on blank
background so it doesn't interfere with drag-to-folder/canvas.
### Restyled modals (desktop)
- Login/signup: webapp 2-column layout (form left, Vimeo showcase
right), no Google button
(Google auth isn't wired for Tauri), `artcraft-icon` logo, eye toggles.
The dismiss button is
removed so login is required; the post-auth Discord + Success onboarding
steps are kept, as is
the existing Tauri auth flow.
- Pricing + credits: match the webapp visually (unified monochrome plan
cards with
Most Popular / Best Value highlight frames; `#161618` credit-pack cards
with Popular badge).
All billing stays on the existing Tauri `invoke` calls — no billing
logic changed.
### Apps page / navigation
- The Apps page is now the first tab and the default landing tab, with a
Home icon. Restyled to
the webapp home: "What will you craft today?" hero, Create / Edit
sections, gradient-hover
cards sized to their content, full-width scrollbar. The TopBar
quick-menu header reads
"Create" instead of "Generate".
### Fixes
- Video Editor no longer crashes on the desktop app (`Tooltip must be
used within
TooltipProvider`): the editor shell now mounts its own Radix
`TooltipProvider`. The webapp got
one app-wide via `SidebarProvider`; the Tauri app had none, so panel
tooltips threw.
### Misc
- `getCreatorIconPathForModelId()` added to `@storyteller/model-list`
(model id → creator icon
path, desktop/webapp aware).
- **New folder keeps selection:** "Add to folder > Create new folder"
now drops
the selected items into the folder on create instead of leaving it empty
(webapp library + desktop gallery modal)
- **Marquee dead below the fold (main bug):** flex-column scroll parent
shrank
the page root to one viewport; presses lower down missed the handler.
Fixed
with `shrink-0` so the root spans the full scroll height
- **Edge auto-scroll:** holding a drag near the top/bottom edge scrolls
the list
so you can keep selecting past the viewport in one drag (anchor
compensated for
scroll; virtualized tiles stay selected)
- **No blue highlight:** `select-none` on the page (inputs opted back
in) blocks
accidental text/image highlighting and stops it competing with the drag
- **Rectangle no longer covers the top bar:** visible marquee box
clamped to the
gallery viewport; selection hit-testing stays unclamped
…perf
- Add desktop-style marquee drag selection on the webapp library: drag
on blank space to select covered tiles, click blank space to deselect
all
- Multi-select: clicking anywhere on a tile toggles it (fixes a
double-fire that cancelled the toggle so only the checkbox worked);
selection persists across tabs and folder navigation
- Gallery item menus show "View image" / "View video" / "View 3D" above
Add to Folder; menu panels size to content so labels no longer wrap
- Mobile/touch: no tile dragging or marquee (finger drags scroll),
checkbox and menu buttons always visible (no hover on touch), and the
Add to Folder submenu expands inline as an accordion instead of
overflowing the screen
- Select-mode gallery modal: folder cards hide the options menu and
ignore right-click (picker is browse-only)
- Perf: bulk selection moved to a module store with per-tile
subscriptions so selection changes re-render only flipped tiles, never
the page; marquee rectangle is positioned imperatively with cached tile
rects and commits only when coverage changes; webapp date groups
virtualized via the shared LazyDateGroup for smooth scrolling on large
libraries
- Bulk selection bar extracted to its own component, fixed to the
viewport bottom and centered within the content area
- Redesigned the gallery modal with a sidebar replacing the old filter
dropdown - filters now show as a list with item counts
- Added a Folders system - create, rename, and delete folders to
organize assets
- Users can drag items onto folders in the sidebar, including
multi-selected items
- Added "Add to Folder" option in the item right-click menu with a
folder picker submenu
- Added "Add to folder" button in the bulk selection bar with a folder
picker popup
- Clicking a folder in the sidebar opens a folder view with its own
content area and empty state
- Folder names are editable - click the title in the header or
right-click a folder in the sidebar to rename
- Videos are now draggable - previously only images and 3D objects could
be dragged
- Folder data is mocked locally for now - ready for API integration
## Video reference library picker
- Added "Pick from library" option to the Video Ref slot, with gallery
filtered to videos
- Added loading state to "Use selected" button in gallery modal
- Enforced seedance-2 limits (max 3 videos / 15s total) for both upload
and library flows, with a deduped video-ref-limit toast so users see a
warning on count overflow, duration overflow, or submitting when already
at max
When listUserMediaFiles fails (HTTP error, network error, null
reference, or any other exception), the gallery now shows the error
message with a "Copy error" button instead of silently falling through
to "No items yet".
This is a diagnostic aid for a macOS-only blank gallery bug where the
root cause is unknown (CORS, session cookie, or runtime exception) and
there is no access to production logs.
setInitialLoading(true) and setUsername(name) are batched together so
React never produces a frame where username is set but initialLoading is
still false, which would fall through to the No items yet branch before
refreshGallery has a chance to set initialLoading(true) itself.
- Remove useless forceFilterRef and its stale useEffect; use forceFilter
prop directly in JSX
- Show skeleton immediately while username is being fetched (!username
condition) instead of flashing "No items yet"
- Track username fetch failure with usernameError state and surface an
error message with a working Retry button
- Fix retry: setUsername("") was a no-op (same value → React bails out);
use usernameRetryCount in deps to actually re-trigger the fetch
- Guard error UI with allItems.length === 0 so stale items stay visible
if a retry fails mid-session
<img width="1219" height="790"
alt="{A15AF77F-C555-4C85-BC15-B4B8D44D2248}"
src="https://github.com/user-attachments/assets/ec4b52a2-68c4-42b0-88fc-00ee3b322321"
/>
A "recreate" button in the media lightbox modal.
On clicked, it will prefill the image or video promptbox with the same
model, prompt and ref images that was used to generate that media the
button was clicked from.
Temporary and doesnt support seedance video/audio ref yet.
## Library/Gallery Modal Improvements
### Performance
- Library items are cached so reopening the modal is instant instead of
loading from scratch every time
- Only visible sections are rendered - off-screen groups are swapped out
as you scroll, keeping things smooth even with lots of media
- Username session is cached to skip a redundant API call on every open
### UX
- Replaced loading spinner with a skeleton grid placeholder
- New items from completed generations appear at the top without wiping
the library
- Library auto-refreshes when a generation finishes (if open)
- Refresh icon spins while refreshing
**Lightbox & Gallery Navigation Improvements**
- Added prev/next navigation buttons to lightbox (hover-visible arrows
on left/right of image)
- Added arrow key (←/→) keyboard navigation between gallery items in
lightbox
- Gallery builds a flat ordered item list to power sequential lightbox
navigation
- Debounced prompt/batch API calls (180ms) to prevent spam when rapidly
navigating
- Stale in-flight responses are cancelled so wrong data never flashes
- Added shimmer loading skeletons for prompt, reference images, and
generation details
- Removed focus outlines on nav buttons and modal when using arrow keys
- Fixed toggleBulkSelect used-before-declaration error in gallery modal
- Added display name for flux_dev_juggernaut
- in the library/gallery modal, added a checkbox on top left of each
item
- when checkbox is checked it enters toiggle select mode which allows
multi selecting and bulk deleting objects via one delete button on the
bottom right of the modal.
- added trash can icon to lightbox delete button