Removes Font Awesome entirely
### Changes
- All ~1,000 icon call sites now import Lucide components directly from
`lucide-react` (`<PlayIcon className="..." />`); no FA packages, tokens,
or `fa*` identifiers remain anywhere.
- New `@storyteller/icons` lib holds the pieces Lucide doesn't ship:
`DynamicIcon` for runtime-chosen icons (`icon={loading ?
LoaderCircleIcon : SaveIcon}`), 11 brand logos (Discord, TikTok, ...) as
inlined CC BY 4.0 paths, and HD/SD quality badges drawn in Lucide's
stroke style.
- Global `.lucide { display: inline-block; width/height: 1.2em }` rule
in each app stylesheet: keeps icons font-relative like FA (1.2em
compensates Lucide's 24px-viewBox/20px-grid padding) and undoes Tailwind
preflight's `svg { display: block }`. Explicit `w-*`/`size-*` utilities
still win.
- FA-only props migrated: `spin` → `animate-spin`, FA size strings → em
values.
- Dropped `@fortawesome/*` + `@awesome.me` kit deps, both `.npmrc`
files, and
the FA rule in `shared-vite-config.ts` (now externalizes
`lucide-react`).
- pricing modal with tiers: free, plus, pro and max
- set up and ready to integrate with stripe
- small bug fix with the library modal buttons being squished
- upgrade button in TopBar is commented out for now
- Create 3d model from image works now (accessed via wand button next to
the + asset button).
- Modal pops up, or if you dont have a FAL api set in settings it'll pop
up an action reminder to set it first.
- You can choose image from library (opens gallery select mode) or
upload an image from computer.
- Pressing create enqueues the image to 3d and closes the modal.
Spinning loading toast on the top right says Generating... until it
finishes.
- When done, currently it just pops up in the library and you can drag
it onto the scene yourself.
**Current bugs/missing features:**
1. No 3D object image thumbnail in gallery
2. If you open up the gallery and try add the newly generated 3d object
to the scene, it will be stuck at "loading" text because of a CORS error
(not sure why). Pressing the button to refresh the gallery before
dragging it in seems to fix that though.