Commit Graph
6 Commits
Author SHA1 Message Date
BFlat 60bcfffc8d Webapp stylings (#1916) 2026-09-01 10:25:21 +07:00
BFlat d2ad5820e0 Core UI kit for artcraft-website-next (#1914) 2026-08-21 13:05:39 +07:00
Tanish Manku 6fdc833d3e website: live dev tuner + noisy settled-pile wordmark formation
Tuner (see TUNER.md): a draggable, collapsible dev panel rendering every
group registered via defineTunables() as slider + number-input rows.
- Live: physics/light/material/halo values are read per frame; formation
  values trigger a debounced re-sample
- Values persist to localStorage; modified labels tint accent; Copy puts a
  JSON snapshot on the clipboard for baking back into defaults; Reset clears
- Shown in dev builds or with ?tuner=1; drag position and section collapse
  state persist
- Policy (documented): every new tweakable constant registers with the tuner
  by default
- Hero groups: Formation, Physics, Cursor & Light, Material, Halo

Formation: the hex lattice read too uniform. Balls are now placed by
multi-pass dart throwing over the glyph mask — big balls claim spots first,
smaller ones settle into leftover gaps, random depth within the slab, 3D
overlap rejection via spatial hash — a faked settled-pile impression, not a
physics solve. Stroke-margin test keeps big balls inside the letterforms so
the type stays crisp.
2026-08-19 23:17:50 -07:00
Tanish Manku 93232c4d73 website: hero wordmark lighting — organic sizes, cursor halo, eclipse dark mode
- Ball sizes now vary organically: smooth spatial value noise drifts size
  clusters across the word, white noise roughens per ball; the neighbor cap
  keeps every draw collision-safe
- Radial halo billboard tracks the cursor BEHIND the text plane, so balls
  silhouette against the glow (additive in dark, soft accent wash in light)
- Cursor point light switched to physical inverse-square falloff (decay 2):
  balls near the cursor are genuinely brighter; the light dims to 30% when
  the pointer leaves so the resting state stays moody
- Dark mode is an eclipse rig: near-black lacquer balls (clearcoat physical
  material), almost no front light, cool key + counter rim from behind, and
  no environment map — scene.environment floods instanced materials at full
  strength regardless of envMapIntensity, which was washing the whole word
  to gray; light mode keeps the procedural room reflections
2026-08-17 15:01:06 -07:00
Tanish Manku 9e0211462b website: ball-field hero wordmark — 'artcraft' as pushable 3D spheres
The hero brand mark is now the signature interactive moment: 'artcraft'
rasterized per-glyph (manual advances so no ligature shaping), sampled onto a
jittered close-packed lattice 2-3 layers deep, and rendered as instanced 3D
spheres under a perspective camera fitted so world units equal CSS pixels at
the text plane.

- Cursor is both a point light and a push force (radial + swirl, quadratic
  falloff, toward-viewer pop); balls scatter, then rejoin on home springs
- Per-ball radii capped at half the nearest-neighbor gap, plus a 3D
  spatial-hash collision pass, so spheres never clip through each other
- Mount plays an assemble: balls fly in from a scattered shell
- Idle: light wanders a slow Lissajous path; balls breathe subtly
- Fallbacks: static display-type wordmark for SSR/crawlers, reduced motion,
  and WebGL failure; theme-aware colors via shared token watcher (extracted
  to lib/theme-colors, now also used by the blocking/render comparator)
- Tagline 'Controllable AI for artists.' remains the crawlable h1
2026-08-17 14:44:20 -07:00
Tanish Manku dbac21c44c website: Next.js premium marketing app — landing v1 (SSR, light/dark, 3D hero)
Standalone Next 16 app at frontend/apps/artcraft-website-next (excluded from
the npm workspace like artcraft-dashboard; React 19 + R3F 9 + GSAP + Lenis +
Tailwind 4). Branched from design/prototype0; the Marathon-style navbar is
ported to next/link with theme-aware tokens plus a light/dark toggle.

- Design system: hairline-grid 'instrument panel' language; light (blueprint
  paper) + dark (viewport terminal) themes via CSS tokens, system-pref default
  with persisted override applied pre-paint
- Landing: hero, capability ticker, feature grid (real product footage),
  ownership, made-with (click-to-load YouTube), CTA, footer — all crawlable
  SSR HTML; GSAP reveals are progressive enhancement only
- 3D hero: interactive blocking↔render comparator — wireframe R3F set clipped
  over the product reel by a cursor-driven scan line; degrades to plain video
  on reduced-motion/coarse-pointer/WebGL failure
- SEO: metadata + OG, sitemap.ts, robots.ts, SoftwareApplication JSON-LD
2026-08-17 14:07:12 -07:00