Removes Font Awesome entirely
### Changes
- All ~1,000 icon call sites now import Lucide components directly from
`lucide-react` (`<PlayIcon className="..." />`); no FA packages, tokens,
or `fa*` identifiers remain anywhere.
- New `@storyteller/icons` lib holds the pieces Lucide doesn't ship:
`DynamicIcon` for runtime-chosen icons (`icon={loading ?
LoaderCircleIcon : SaveIcon}`), 11 brand logos (Discord, TikTok, ...) as
inlined CC BY 4.0 paths, and HD/SD quality badges drawn in Lucide's
stroke style.
- Global `.lucide { display: inline-block; width/height: 1.2em }` rule
in each app stylesheet: keeps icons font-relative like FA (1.2em
compensates Lucide's 24px-viewBox/20px-grid padding) and undoes Tailwind
preflight's `svg { display: block }`. Explicit `w-*`/`size-*` utilities
still win.
- FA-only props migrated: `spin` → `animate-spin`, FA size strings → em
values.
- Dropped `@fortawesome/*` + `@awesome.me` kit deps, both `.npmrc`
files, and
the FA rule in `shared-vite-config.ts` (now externalizes
`lucide-react`).
- Select multiple items in the library and add tags to all of them at
once
- Tag suggestions pop up as you type, based on your existing tags
- Fixed the selection bar looking squished (buttons no longer wrap onto
two lines)
- Video generation now defaults to Seedance 2.5 (was 2.0)
- Omni Reference is the default video input mode for everyone
- Model pickers on the create pages now group models by family
(Seedance, Veo, Kling, etc.) with a flyout submenu per family, so the
list is no longer one long scroll
- The flyout opens on hover or click, and automatically scrolls the
currently selected model into view
- New setting in **Settings → General** ("Group models by family") to
switch back to the classic flat list. Grouped is the default and works
in both the webapp and the desktop app
- Model rows now use full-color brand icons, while the picker button
keeps its existing look
- Video models show capability tags: **Audio Support**, **Start/End**,
and **Reference**
- Short model lists (under 8 models) stay flat, and mobile keeps the
existing bottom-sheet list
- Fix: videos in the media viewer can now go fullscreen (the expand
button was disabled)
## Fixes & improvements
### Model picker
- Removed the "Seedance 2.5 - SOON" placeholder from the video model
picker; it was confusing now that Seedance 2.5 Preview is live.
### "Not all media files could be found" error
- Fixed generations failing when the same media file ended up twice in
one reference list (e.g. added as two references, or the same file
uploaded twice).
- Requests now automatically drop duplicate media references before
sending - applies to image, video, audio, mesh, and splat generation on
both the web app and the desktop app.
### Gallery picker UX
- Media already added to a slot is now greyed out with an "Added" badge
in the library picker, so the same file can't be added twice to the same
field.
- Applies per slot across the create pages (video, image, audio, 3D
object, world) on web and desktop - references, start frame, end frame,
video refs, audio refs, and multi-view slots.
- Reusing the same image across different slots (e.g. start *and* end
frame, or two 3D views) is still allowed.
### New stuff
- Character `@mentions` in the video promptbox now show as **chips with
a thumbnail**, so you can see exactly which character is attached to the
prompt
- Clicking a chip opens a menu to **Replace** (pick another character),
**Preview** (view their image), or **Remove** the mention
- Chips behave like a single unit - one backspace deletes the whole
mention, and removing/replacing can be undone with Ctrl+Z
- Copying prompt text still gives clean plain text (`@name ...`), and
pasting it back restores the chips
- When two characters share a name, the one you actually picked is now
the one that gets sent
### Fixes
- Mobile: the `@` autocomplete no longer goes off-screen - it stays
inside the viewport, flips below the caret when needed, and taps select
reliably
- Focus mode: the autocomplete no longer pushes the prompt sideways /
causes overflow
- Enter-to-generate now works while the mention editor is active on the
webapp
Ports the Video Frame Extractor from the desktop app to the webapp at
`/frame-extractor`, with a reworked UI.
### What's new
- New Frame Extractor page: upload a video, pick one from your library,
or drag and drop
- Scrub to any moment and capture the exact frame at the playhead with
one click
- Frame stepping buttons and keyboard shortcuts (arrows to step, Space
to play/pause, C or Enter to capture)
- Burst capture: grab a sequence of frames to find the sharpest one,
with progress and cancel
- Each captured frame can be used as an image reference, animated into a
video, saved to the library, or downloaded
- Save all and clear actions for captured frames
### Integrations
- "Extract frames" action on library videos (selection bar and lightbox)
opens the extractor with that video preloaded
- Sends frames straight into the create-image / create-video reference
deck, same flow as "Send to prompt"
- New sidebar entry (purple NEW badge) and home page card
- Page is public; saving and references prompt sign-up when logged out
- Adds a **Send to prompt** action to the library's multi-select bar
with two
targets: **Create image** and **Create video**
- Selected images are attached as reference images on the target page
without
touching the user's typed prompt or settings; selection is cleared and
the
app navigates to the create page
- Selected videos can be sent to the video prompt as reference videos;
models
without video-reference support (only Seedance has it) get an
explanatory
toast instead of a silent drop
- Media travels via `pendingRefImages` / `pendingRefVideos` store slots
(mirroring the existing `pendingRecreate` pattern) and is merged on the
receiving page once its model list is loaded, so the **real per-model
reference caps** apply - fixes silent no-ops when refs were already
attached
- Merging dedupes by media token, clamps to the model cap, and toasts
partial
adds ("Added 3 of 5 …"), full decks, and unsupported models
- Keyframe-only video models take the first sent image as the start
frame;
reference-capable models switch into reference mode so the deck is
visible
- DRY: shared `galleryItemToRefImage` mapper (reused by the create-image
library picker) and `buildVideoRefsToAdd` (reused by the video-ref
picker,
duration probing + total-duration cap)
- Bar UX: option list adapts to the selection (video-only hides Create
image),
icon-only button on phones to avoid overflowing the bar
## Changes
**Batch download**
- Add multi-select mode to the create-video results feed (webapp +
desktop) with a "Select" toggle in the topbar, checkboxes on completed
items, and a floating download bar
- Webapp: "Download" bundles selected videos into a single .zip
client-side (new jszip dependency, concurrent fetches, progress and
partial-failure toasts)
- Desktop: "Download" prompts for a folder and saves each selected video
as its own file via native Tauri save, with progress toasts
- Library: add a Download (zip) button to the existing bulk selection
bar
- Shared `ui-generation-list` lib gains a selection store, select
toggle, action bar, and optional selection props on the grid/list views
(existing hosts unaffected)
**Credits refresh on failed generations**
- Webapp: dispatch a credits refresh when the task queue or generation
feed observes a newly failed job (immediately and again after 2.5s so
server-side refunds settle)
- Desktop: also refresh credits when the 5s task poll discovers a
failure that the push event missed, and listen for `credits-change` in
the TopBar
**UI fixes**
- Selection download bar always sits above the promptbox regardless of
its size
- Mobile Generate/History header no longer overlaps the gallery toggles
(flex layout instead of absolute positioning)
- Reference deck top-aligns in the expanded prompt box instead of
centering
- "Play videos with sound" setting now defaults to on
Users reported that after using **Recreate**, pressing the generate
arrow did nothing at all (no error, no card, no spinner). Root cause:
several failure paths gave zero feedback, so a rejected request looked
like a dead button or an outage.
### Changes
- **Show real error messages.** The API layer now keeps the server's
error message (e.g. "Image is required") instead of throwing it away, so
users see why a generation was rejected.
- **Toast on every failed submit.** Image and video pages (webapp +
website) now show an error toast when a generation fails to start.
Previously, most failures were recorded invisibly and never shown.
- **Out of credits feedback on the website.** 402 responses now show a
toast (webapp keeps its upgrade modal).
- **Network errors are announced** instead of failing silently.
- **No more silent submit blocks.** Cases that used to quietly ignore
the click now explain themselves:
- Model list still loading
- Model needs a starting image (website; also un-disabled the button so
clicking gives feedback)
- **Recreate model fallback is announced.** If the original generation's
model is no longer available, recreate now tells the user it switched to
the default model instead of silently swapping.
## Summary
Compacts the legacy reference bands above the prompt box (audio ref row,
multi-view/input-mesh row, reference video row) into the reference deck
design already used on the image and video pages. Mobile forms keep
their existing rows.
## Changes
- **Create Audio** - audio tracks are now deck cards (playable tile,
duration badge) with Upload / From library in the deck's "+" menu; band
removed. Mutual-exclusion and "Audio track required" behavior unchanged.
- **Create 3D World** - guide video is now a deck card; store reworked
to the shared `RefVideo[]` shape.
- **Create 3D Object** - Front/Back/Left/Right are always-visible
labeled slot cards next to the image-ref deck (same design as First/Last
frame on video), plus a "Mesh" slot card for mesh-to-mesh models. Upload
logic deduplicated into `mesh-upload.ts`.
- **Webapp PromptBox** - removed the `mediaReferenceRow` band prop; deck
video/audio groups gate on `videoRefsSupported`/`audioRefsSupported` (no
longer video-page-only); new `referenceSlots` prop; `maxImages: 0`
blocks image uploads on pages whose model takes no image refs.
- **Deck lib** - exported `DeckSlotCard`; new `mesh` card kind;
`sortable: false` for fixed slots; non-finite duration caps hide the
seconds limit; collapsed fan width now tracks card count, so a single
ref sits snug against the prompt (multi-ref unchanged).
- Tags editor in LightboxDetails (lightbox + /media/:id): chip input
with autocomplete over the user's existing tags, comma/paste splitting,
duplicate rejection, owner gating via session, and serialized+coalesced
SetMediaFileTags snapshot saves with optimistic chips and error revert
(components/tags/TagChipInput.tsx, TagsSection.tsx)
- Tag browser: "Tags" tab in the library with name/most-used sort, tag
view at /library/tag_… reusing the media grid, breadcrumb header with
rename (FolderNameDialog) and delete (confirm modal), tag context menu
- Sidebar: tags rows under the Assets group below folders, with
expand/collapse chevrons on both Folders (default open) and Tags
(default closed), animated via framer-motion; tag icons use violet to
distinguish them from folders
- New library-tags-store mirroring the folders store (cursor-paged media
caches, optimistic rename/delete with toast revert); shared item mappers
extracted to library-media-map.ts to avoid a circular import; media
deletion now purges tag caches; bulk-selection bar resolves thumbnails
from tag caches too
- Topbar breadcrumbs map /library/tags and tag views to "Tags"
- Tags show as word cloud
Redesigns how references are attached in the image and video
promptboxes, on both the desktop app and the webapp (desktop layout -
mobile is unchanged).
### Reference deck
- Replaces the image-toggle icon and the upload bands above the prompt
with a fanned stack of reference cards inside the promptbox, left of the
prompt text
- Hovering the deck expands it to show every attached ref - no
scrolling, it widens toward the end of the promptbox and wraps into more
rows as needed (ready for up to 50 refs for Seedance 2.5)
- Cards support drag-to-reorder (grab/grabbing cursors), hover remove,
name tooltips (Image 1, Video 2, …), upload progress spinners on
individual cards, and click-to-preview fullscreen
- A circular **+** overlaps the deck: hovering shows an add menu grouped
by type (Image / Video / Audio) with compact limits (e.g. `2/9`, `1/3 ·
8/15s`); clicking it opens a file picker that accepts any supported
media and sorts files by type automatically
### Video modes
- Keyframe mode: Start/End frame band replaced with compact "First frame
⇄ Last frame" cards with a swap button
- Reference mode renamed to **Omni reference** and is now the default;
images, videos, and audio all stack into one mixed deck
### Generate button
- Replaced the "Generate" pill with a circular arrow-up button, credit
cost shown beside it
### Under the hood
- New shared deck components live in `@storyteller/ui-promptbox` and are
used by both apps (previously the two promptbox implementations were
fully separate)
- New `GenerateIconButton` in `@storyteller/ui-button`; the old
`GenerateButton` stays for mobile
- Webapp mobile, audio/object/world pages, and the 2D/3D/Edit
promptboxes keep their existing UI
- The "+" button on the Video Ref row now shows options on hover:
**Upload** or **Pick from library** (on mobile it opens an "Add video"
sheet)
- Picking from library opens the gallery in select mode, filtered to
videos only
- Library videos respect the same limits as uploads (max count and total
duration, with the same error toasts)
- Reused the existing add-button component from the image row so all
reference rows look and behave the same
Adds two new create pages for 3D generation, 3D Object (meshes) and 3D
World (gaussian splats), wired up to the new omni-gen mesh/splat
endpoints, plus the navigation, icons, and polish to go with them.
### New create pages
- 3D Object (`/create-object`): turn a prompt or image into a 3D model.
- 3D World (`/create-world`): turn a prompt or image into an explorable
world.
- Both mirror the existing Create Image/Video experience: prompt box
with model selector and per-model options in the bottom bar, and a live
feed of in-progress, completed, and failed generations.
- Options adapt to the selected model, e.g. output type, polygon type,
geometry/texture quality, face count, PBR and texture toggles,
multi-view reference angles (front/back/left/right), mesh-file input,
reference image/video, panorama, and prompt-only where supported.
- Multi-view and reference slots support the same Upload /
Pick-from-library flow (desktop hover and mobile) as the image rows.
- Completed cards show the model's cover screenshot; clicking one opens
it in the interactive 3D viewer.
### Navigation and discovery
- Sidebar reorganized into two groups: Create (Image, Video, Audio, 3D
Object, 3D World) and a new Studio group (Edit Image, Edit 3D, Edit
Video, BG Change, Moodboard).
- Added 3D Object and 3D World cards to the Home page.
- Added breadcrumbs for the new pages.
- Added a My Library button to the top bar, next to the credits and
task-queue chips.
### Model icons
- Restored the Hunyuan (Tencent) and World Labs provider icons.
- Added Tripo, Meshy, and Rodin (Hyper3D) icons.
- Applied to both the webapp and desktop app.
### Fixes and polish
- Fixed the 3D-model icons showing a generic placeholder (missing cyan
color plus creator mappings).
- Fixed the Upload / Pick-from-library hover popover being clipped
inside glass panels.
- Reference-image rows in the 3D pages now align their fields to the
right with the title on the left, matching the other create pages.
- Prevented 3D-model cover screenshots from showing up as their own "3D
object" cards across the 3D feeds, the Library page, and the gallery
picker.
Frontend for the new omni audio API
(`/v1/omni_gen/{models,generate,cost}/audio`).
### New pages
- **Webapp**: `/create-audio` page (desktop layout + mobile
Generate/History tabs with settings drawers), added to sidebar.
- **Desktop**: new `AUDIO` tab ("Create Audio") with `PromptBoxAudio`,
registered in the app menu / TopBar. Audio enqueues over HTTP and polls
the jobs feed (Tauri task queue untouched).
### Models & promptbox
- Suno Music / Remix / Sounds / Sample + Seed Audio 1.0, fetched live
from `GET /v1/omni_gen/models/audio` with per-model capability gating.
- Always-visible **style prompt** row (Suno tags), instrumental /
keep-lyrics / loop toggles, BPM + musical key popover (Suno Sounds),
sample rate + speed/volume/pitch tuning popover (Seed Audio).
- Audio/image reference uploads with server rules mirrored client-side
(remix/sample require exactly 1 audio track; Seed Audio can't combine
audio + image refs).
- One request can return multiple job tokens (Suno multi-clip) - every
token becomes its own pending card.
### Audio playback in galleries
- New **`@storyteller/ui-audio-player`** lib (wavesurfer.js v7):
waveform + seek, play/pause, volume, duration - only one player plays at
a time.
- Lazy waveform decode (IntersectionObserver + peaks cache) and a
no-waveform `<audio>` fallback if CORS/decode fails.
- Audio cards/rows added once in the shared `ui-generation-list`, so
both hosts' grid + list views get them.
- Audio playback in both lightboxes (webapp lightbox + desktop
lightbox-modal); Library gets an **Audio** filter tab and includes audio
in "All"; downloads keep the right extension.
### Shared plumbing
- `OmniGenApi` gains audio types + `getAudioModels` / `generateAudio` /
`estimateAudioCost`.
- `useOmniGenAudioModels`, request builder, enqueue + cost hook shared
via `@storyteller/omni-gen` (used by both hosts).
- `useGenerationJobs` moved from the webapp into `ui-generation-list`
(with re-export shim) and taught the `audio_generation` category - the
desktop audio feed reuses it.
- Suno model names/descriptions/creator icon added to `model-list`.
## Changes
- **Prompt character counters on web**: the website and webapp
promptboxes (image + video) now show a `123 / 2000` counter driven by
the API's `text_prompt_max_length`, matching the desktop app. It turns
red when over the limit and generation is blocked with a toast; typing
is never clamped. The webapp's fullscreen prompt editor shows the
counter too.
- **Seedance CJK waiver**: seedance video models normally use the API
limit, but the limit is waived (shows `∞`) while the prompt contains
Chinese characters. Applies on desktop and web via a shared
`effectivePromptMaxLength` helper.
- **API type parity**: added the new `model_creator` field to the web
`OmniGenImageModelInfo` / `OmniGenVideoModelInfo` types (desktop types
were already up to date).
- **Cleanup**: deleted the manual model-to-creator map
(`MODEL_TYPE_TO_CREATOR`, ~150 lines) now that creator info comes from
the API; lightbox model icons use the shared
`getCreatorIconPathForModelId` lookup like every other surface.
### New shared lib: `@storyteller/omni-gen`
- The `omni-gen-hooks.ts` file was copy-pasted between `artcraft-webapp`
and
`artcraft-website` and had drifted (website copy was missing outage
toasts,
carried a stale hardcoded display-name map, and had weaker icon
resolution).
- Extracted the newer (webapp) version into a new lib
`frontend/libs/omni-gen`
(generated via `nx g @nx/react:library`): singleton session cache,
`useOmniGenImageModels()` / `useOmniGenVideoModels()`, outage message
constants.
- App-local toasts are injected via `setOmniGenErrorNotifier()`, called
once in
each app's `main.tsx`, since the hooks are singleton-cache based and
each app
has its own toast component.
### Consolidated model metadata into `@storyteller/model-list`
- `getModelDescription()` / `getModelInfo()` (tagline + info-blurb
fallbacks)
moved to `ModelDescriptions.ts`; API values still always win.
- `getModelDisplayName()` gained an optional `fullName` param (API name
wins);
the app-local wrapper is gone.
- Both apps' local `getModelCreatorIconPath()` replaced with the
existing,
stronger `getCreatorIconPathForModelId()` (checks `ALL_MODELS_LIST`
first,
then prefix match). The loader's duplicate `CREATOR_BY_PREFIX` map now
reuses
the same shared `MODEL_ID_PREFIX_CREATORS` table.
### Dead code removed
- `modelReconciliation.ts`: deprecated `reconcile*()` helpers (never
called) and
the empty, retired `BACKEND_TO_TAURI_*` alias maps.
`buildModelsFromListing()`
dropped its alias-map indirection accordingly (backend ids == tauriIds
since
the 2026-07 id migration). `modelCreatorFromBackend()` moved inline into
the
loader, its only consumer.
- Six unused static `*_PAGE_MODEL_LIST` constants in
`model-selectors-for-pages.tsx`
(superseded by the `use*PageModelList` hooks in #1710). The two
`IMAGE_TO_3D_*`
constants stay: 3D models are not served by the omni backend.
- Untracked the accidentally committed
`apps/artcraft/tsconfig.tsbuildinfo` and
gitignored `*.tsbuildinfo`.
### Website-visible improvements (from adopting the newer hooks)
- Model outage toasts now appear on the website (previously
webapp-only).
- Current display names from the canonical map (previously-unmapped ids
like
`gpt_image_2` and Midjourney models rendered as raw ids).
- Model taglines/descriptions now render in the website model picker.
- Midjourney and SwitchX creator icons now resolve.
### Fullscreen focus mode (desktop + webapp)
- Added a top-right expand icon on every prompt editor that opens a
"Prompt" focus-mode overlay (blurred backdrop, `max-w-4xl` centered
card) for more prompting space.
- Same editor state — overlay binds to the same value + onChange, so
text/@-mentions persist. Auto-focuses with the caret at the end on open.
- Editor fills full height; @-mention dropdown no longer clipped; closes
on Esc / backdrop click.
- Reused `@storyteller/ui-modal`; shared `PromptFullscreenModal` +
button + `useFullscreenPrompt` hook across all 5 desktop promptboxes,
mirrored in the webapp's own PromptBox.
### 3D editor
- Model selector now renders inside the promptbox (was standalone on the
canvas).
- Pose button hides on deselect; pressing "Done" keeps it (flips back to
"Enter Pose Mode") while the character is still selected.
- Drag and drop into folders fix within gallery modal - doesn't close
immediately unless on 3D editor page.
### Tooltips & expand
- Fixed top-left menu tooltips getting stuck open after a tab change.
- Reworked image promptbox auto-grow/expand into a shared
`useAutoGrowEditorHeight` hook (no per-render style writes) with a
smooth height transition.
Reveal/RevealGroup called `motion(as)` inside the render body. Unlike
the cached `motion.div` accessor, calling `motion()` as a function
returns a brand-new component type on every invocation. So each
re-render produced a different element type at that position, React
unmounted and remounted the whole subtree, and any focused <input>
inside (the login/signup/forgot-password forms) lost focus on every
keystroke — you could only type one character at a time.
Cache one motion component per element type via a module-level map so
the component reference stays stable across renders. React now
reconciles in place and focus is preserved.
Verified with a Playwright A/B test on the login form: before the fix
typing "test@example.com" left only "t" with focus on <body> (1 blur
mid-type); after the fix the full value is retained, focus stays on the
input, zero blurs.
Motion foundation + expressive entrance/interaction polish for the
webapp, following a "balanced" direction (restrained chrome, expressive
canvas).
Foundation
- Motion tokens: --ease-*/--dur-* CSS vars (styles.css) mirrored as JS
constants/presets in lib/motion.ts; prefers-reduced-motion respected.
- Shared Reveal/RevealGroup primitive (components/motion) — fade-up +
stagger.
Chrome & navigation
- Global route fade (components/motion/page-transition) keyed by
section.
- Sidebar active-indicator slide via framer layoutId + icon hover.
Pages
- Home: hero/eyebrow reveal, staggered launcher cards, spring lift/press
hover, double-bezel cards, nested arrow chip.
- Auth: AuthHeader staggers in (login+signup); form blocks cascade
after.
- Pricing: wire the orphaned data-reveal hero through the real Reveal.
- Library: sliding active indicator on tab/filter switchers (layoutId),
shimmer-sweep loading skeleton.
Pagescene entrance animations (user-drop only)
- EntranceAnimator: meshes get a transform-based pop/rise/fall drop with
a rubbery squash overshoot; splats get a per-gaussian radial settle
(Spark dyno) with center-out fade + height drop. Dev-only speed slider.
Gallery + asset drag-under UX
- On drag-start the gallery/asset modal becomes pointer-transparent so
the drag passes under onto the canvas; steps back to translucent (reopen
on) or eases fully out (reopen off), all interpolated. Shared DragGhost
(lift/tilt/follow) feeds both DnD systems. Media fades to placeholders
so thumbnails don't block the canvas. Asset modal always reopens fully
visible.
PageDraw: entrance fade on add + workspace vignette.
Dev-only (local testing): drop setDevelopment() API host pin; add /__cdn
proxy + maybeProxyCdnUrl so CDN splat/GLB assets dodge CORS.
Add bitrate selector to video create page
- Add bitrate / bitrate_options / bitrate_default to OmniGenApi TS types
- Add bitrate to video UI store (sticky + persisted)
- Send bitrate in generate and cost-estimate requests
- Render Bitrate popover (desktop) and drawer section (mobile), shown
only when the model returns bitrate_options
## Summary
Reworks the desktop (Tauri) app's Create Image / Create Video pages to
match the webapp,
extracts the webapp's generation gallery into a shared library used by
both apps, embeds the
model selector into every prompt box, adds a folders sidebar + marquee
selection to the gallery
modal, restyles the login/pricing/credits modals to the webapp look, and
turns the Apps page
into the default landing tab.
### Shared generation-list lib
- Extracted the webapp's generation feed into
`@storyteller/ui-generation-list`: list + masonry
grid views, pending/failed/completed rows and cards, thumbnail handling,
gallery/prompt data
hooks, and the shared grid/list view store + toggle. Host-specific
actions (recreate,
make-video, share, download, toasts) inject via render props — webapp
markup unchanged, its
old files are now thin wrappers.
### Desktop create pages
- Prompt box fixed at the bottom, `max-w-5xl` like the webapp; pages
renamed to
"Create Image" / "Create Video".
- Generation feed: in-progress/failed from the Tauri task queue, history
from the library API,
rendered as grid or list (toggle in the TopBar next to credits). Typed
Tauri completion events
push finished media in instantly; the poll reconciles and dedupes.
- Row/card quick actions (recreate, make video, copy link, download)
backed by a shared
`desktopMediaActions` module extracted from the TopBar gallery wiring.
- Hero + background act as a splash that fades when the feed loads;
bottom gradient behind the
prompt box. Batch generations show "Generating N images" on the single
pending chip.
- Video prompt box now expands vertically as far as the image prompt box
(viewport-relative).
### Embedded model selector
- `ClassyModelSelector` gained `variant="embedded"`: a compact pill that
opens the webapp-style
rich-list popover while keeping the desktop's provider selection.
Embedded on all five
prompt-input pages; floating selectors removed; legacy "10 sec." badges
dropped.
### Gallery modal
- Left sidebar lists the user's folders (drag-and-drop, right-click
management, new-folder
button) and shows on the Folders tab too, highlighting the active
folder's root branch.
- Marquee (drag-rectangle) selection in view mode, with edge
auto-scroll; starts only on blank
background so it doesn't interfere with drag-to-folder/canvas.
### Restyled modals (desktop)
- Login/signup: webapp 2-column layout (form left, Vimeo showcase
right), no Google button
(Google auth isn't wired for Tauri), `artcraft-icon` logo, eye toggles.
The dismiss button is
removed so login is required; the post-auth Discord + Success onboarding
steps are kept, as is
the existing Tauri auth flow.
- Pricing + credits: match the webapp visually (unified monochrome plan
cards with
Most Popular / Best Value highlight frames; `#161618` credit-pack cards
with Popular badge).
All billing stays on the existing Tauri `invoke` calls — no billing
logic changed.
### Apps page / navigation
- The Apps page is now the first tab and the default landing tab, with a
Home icon. Restyled to
the webapp home: "What will you craft today?" hero, Create / Edit
sections, gradient-hover
cards sized to their content, full-width scrollbar. The TopBar
quick-menu header reads
"Create" instead of "Generate".
### Fixes
- Video Editor no longer crashes on the desktop app (`Tooltip must be
used within
TooltipProvider`): the editor shell now mounts its own Radix
`TooltipProvider`. The webapp got
one app-wide via `SidebarProvider`; the Tauri app had none, so panel
tooltips threw.
### Misc
- `getCreatorIconPathForModelId()` added to `@storyteller/model-list`
(model id → creator icon
path, desktop/webapp aware).
- **New folder keeps selection:** "Add to folder > Create new folder"
now drops
the selected items into the folder on create instead of leaving it empty
(webapp library + desktop gallery modal)
- **Marquee dead below the fold (main bug):** flex-column scroll parent
shrank
the page root to one viewport; presses lower down missed the handler.
Fixed
with `shrink-0` so the root spans the full scroll height
- **Edge auto-scroll:** holding a drag near the top/bottom edge scrolls
the list
so you can keep selecting past the viewport in one drag (anchor
compensated for
scroll; virtualized tiles stay selected)
- **No blue highlight:** `select-none` on the page (inputs opted back
in) blocks
accidental text/image highlighting and stops it competing with the drag
- **Rectangle no longer covers the top bar:** visible marquee box
clamped to the
gallery viewport; selection hit-testing stays unclamped
…perf
- Add desktop-style marquee drag selection on the webapp library: drag
on blank space to select covered tiles, click blank space to deselect
all
- Multi-select: clicking anywhere on a tile toggles it (fixes a
double-fire that cancelled the toggle so only the checkbox worked);
selection persists across tabs and folder navigation
- Gallery item menus show "View image" / "View video" / "View 3D" above
Add to Folder; menu panels size to content so labels no longer wrap
- Mobile/touch: no tile dragging or marquee (finger drags scroll),
checkbox and menu buttons always visible (no hover on touch), and the
Add to Folder submenu expands inline as an accordion instead of
overflowing the screen
- Select-mode gallery modal: folder cards hide the options menu and
ignore right-click (picker is browse-only)
- Perf: bulk selection moved to a module store with per-tile
subscriptions so selection changes re-render only flipped tiles, never
the page; marquee rectangle is positioned imperatively with cached tile
rects and commits only when coverage changes; webapp date groups
virtualized via the shared LazyDateGroup for smooth scrolling on large
libraries
- Bulk selection bar extracted to its own component, fixed to the
viewport bottom and centered within the content area
- Redesigned the gallery modal with a sidebar replacing the old filter
dropdown - filters now show as a list with item counts
- Added a Folders system - create, rename, and delete folders to
organize assets
- Users can drag items onto folders in the sidebar, including
multi-selected items
- Added "Add to Folder" option in the item right-click menu with a
folder picker submenu
- Added "Add to folder" button in the bulk selection bar with a folder
picker popup
- Clicking a folder in the sidebar opens a folder view with its own
content area and empty state
- Folder names are editable - click the title in the header or
right-click a folder in the sidebar to rename
- Videos are now draggable - previously only images and 3D objects could
be dragged
- Folder data is mocked locally for now - ready for API integration