Brandon Thomas
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20607c5367
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Re-introduce files from bd18ed9c09
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2022-03-31 19:41:21 -04:00 |
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Brandon Thomas
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61dac586c6
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Move cloudcam (green screen visual branch) into old_b/
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2022-03-31 19:39:26 -04:00 |
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Brandon Thomas
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89a3825564
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green bg
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2022-03-26 19:57:09 -04:00 |
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Brandon Thomas
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4868d206af
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this works!
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2022-03-20 05:05:15 -04:00 |
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Brandon Thomas
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fcdee8628e
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wip
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2022-03-20 04:47:28 -04:00 |
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Brandon Thomas
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aa7d1906a9
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partial fixes to ancient code
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2022-03-20 04:25:28 -04:00 |
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Brandon Thomas
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bd18ed9c09
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this is probably the config to go with for awhile for cam+depth
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2021-02-03 03:29:06 -05:00 |
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Brandon Thomas
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bbb0f91112
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fix color
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2021-02-03 03:01:04 -05:00 |
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Brandon Thomas
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40f0e76419
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CAMERA COLOR POINT CLOUDS WORK!
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2021-02-03 02:56:54 -05:00 |
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Brandon Thomas
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d9b07cfabe
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Camera transform works (maybe!)
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2021-02-03 02:12:26 -05:00 |
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Brandon Thomas
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e5d33744bf
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add dimension check for point cloud calculation
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2021-02-03 02:00:34 -05:00 |
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Brandon Thomas
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259b7f60e3
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comments on resolutions
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2021-02-03 01:52:59 -05:00 |
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Brandon Thomas
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aaad3f64a5
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functionality restored, but need to figure out dims/transform
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2021-02-03 01:41:53 -05:00 |
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Brandon Thomas
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52f7de91aa
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WIP color camera support (currently slow and wrong dimensions)
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2021-02-03 01:28:10 -05:00 |
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Brandon Thomas
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1168f94874
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move color randomization functions
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2021-02-02 22:49:56 -05:00 |
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Brandon Thomas
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31532633bf
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debugging, starting to pull commands into another module (not done)
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2021-02-02 05:37:07 -05:00 |
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Brandon Thomas
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a352e9450f
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cleanup and debugging (not capping "packets" occasionally segfaults C++)
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2021-02-02 04:25:30 -05:00 |
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Brandon Thomas
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193fd8d3d6
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refactor debug routines, add time-based color
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2021-02-02 03:56:46 -05:00 |
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Brandon Thomas
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2b8bdf69df
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more colors
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2021-02-02 03:28:37 -05:00 |
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Brandon Thomas
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9ce8f1837c
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changed color from f32 to u8 (also in C++), now it works
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2021-02-02 03:06:55 -05:00 |
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Brandon Thomas
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94aa24c797
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update readme
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2021-02-01 22:57:07 -05:00 |
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Brandon Thomas
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71df3f80fa
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rename binary, add debugging
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2021-01-31 23:31:19 -05:00 |
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Brandon Thomas
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dc9e00f7c2
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This created a NewObject, attached component, registred. It works!
(Still flickery)
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2021-01-21 03:27:23 -05:00 |
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Brandon Thomas
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26dcada19d
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woooo
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2021-01-19 05:27:42 -05:00 |
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Brandon Thomas
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a88debe52d
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here we go!! far from perfect, but clearly depth
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2021-01-19 05:10:45 -05:00 |
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Brandon Thomas
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e0373ce0bb
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this streams, but we need to modify the protocol
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2021-01-19 04:47:47 -05:00 |
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Brandon Thomas
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ff6a14f4d7
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This seems to read points!!
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2021-01-19 04:10:29 -05:00 |
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Brandon Thomas
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82caaff720
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wip
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2021-01-19 04:04:08 -05:00 |
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Brandon Thomas
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eaabd0ff09
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update program to hypothetically send data length then data
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2021-01-19 02:03:32 -05:00 |
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Brandon Thomas
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896b7fb7b9
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add zeromq code from another project
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2021-01-18 21:56:27 -05:00 |
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Brandon Thomas
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d5e5981475
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add color.rs/point.rs from zeromq project
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2021-01-18 21:52:44 -05:00 |
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Brandon Thomas
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f972b0d657
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point cloud calculation! (haven't proven this yet)
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2021-01-18 13:50:38 -05:00 |
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Brandon Thomas
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c7e749a124
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depth xy-table
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2021-01-18 01:23:34 -05:00 |
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Brandon Thomas
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f8716c5c3e
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multiple binaries
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2021-01-17 23:57:54 -05:00 |
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Brandon Thomas
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23d10028ce
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remove other files that won't be used
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2021-01-17 23:37:45 -05:00 |
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Brandon Thomas
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eaaeb47831
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Remove 3d object assets; program now runs again
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2021-01-17 23:05:30 -05:00 |
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Brandon Thomas
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3b9ce4ff35
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update to use k4a-sys-temp and kinect.rs
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2021-01-17 20:46:05 -05:00 |
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Brandon Thomas
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37eee321e5
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set to use one camera, add Grub instructions
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2021-01-16 00:25:32 -05:00 |
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Brandon Thomas
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0cd71d1626
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remove opencv, update docs for install on Ubuntu 18.04
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2021-01-16 00:18:42 -05:00 |
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Brandon Thomas
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4cf253bec0
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change order of reconfigure/reload (important)
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2020-09-15 23:59:08 -04:00 |
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Brandon Thomas
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c8d875c95d
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per-device calibration handling (no longer distorted)
We were only using the primary device's calibration
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2020-09-11 11:56:19 -04:00 |
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Brandon Thomas
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26bce07709
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add depth threshold to kinect, move cameras
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2020-08-25 01:23:09 -04:00 |
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Brandon Thomas
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14c36d2745
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shader cleanup
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2020-08-25 01:09:05 -04:00 |
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Brandon Thomas
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543de0f785
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TWO CAMERAS WORKING IN OPENGL AND SHADED
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2020-08-25 00:57:41 -04:00 |
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Brandon Thomas
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978d5b2dfa
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cleanup render
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2020-08-25 00:38:28 -04:00 |
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Brandon Thomas
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38e83beb58
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holy shit it works!
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2020-08-24 23:50:05 -04:00 |
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Brandon Thomas
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342a4dedbd
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I think I finally found a way to tell GLSL what to do
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2020-08-24 23:36:28 -04:00 |
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Brandon Thomas
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b1b55bed7c
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better positions and sizes for everything
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2020-08-24 22:36:47 -04:00 |
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Brandon Thomas
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1333c1f3a1
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reorient bridge
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2020-08-24 22:29:13 -04:00 |
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Brandon Thomas
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9a56ca2b50
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no longer rotate level
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2020-08-24 22:25:01 -04:00 |
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