Commit Graph
282 Commits
Author SHA1 Message Date
Brandon Thomas 20607c5367 Re-introduce files from bd18ed9c09 2022-03-31 19:41:21 -04:00
Brandon Thomas 61dac586c6 Move cloudcam (green screen visual branch) into old_b/ 2022-03-31 19:39:26 -04:00
Brandon Thomas 89a3825564 green bg 2022-03-26 19:57:09 -04:00
Brandon Thomas 4868d206af this works! 2022-03-20 05:05:15 -04:00
Brandon Thomas fcdee8628e wip 2022-03-20 04:47:28 -04:00
Brandon Thomas aa7d1906a9 partial fixes to ancient code 2022-03-20 04:25:28 -04:00
Brandon Thomas bd18ed9c09 this is probably the config to go with for awhile for cam+depth 2021-02-03 03:29:06 -05:00
Brandon Thomas bbb0f91112 fix color 2021-02-03 03:01:04 -05:00
Brandon Thomas 40f0e76419 CAMERA COLOR POINT CLOUDS WORK! 2021-02-03 02:56:54 -05:00
Brandon Thomas d9b07cfabe Camera transform works (maybe!) 2021-02-03 02:12:26 -05:00
Brandon Thomas e5d33744bf add dimension check for point cloud calculation 2021-02-03 02:00:34 -05:00
Brandon Thomas 259b7f60e3 comments on resolutions 2021-02-03 01:52:59 -05:00
Brandon Thomas aaad3f64a5 functionality restored, but need to figure out dims/transform 2021-02-03 01:41:53 -05:00
Brandon Thomas 52f7de91aa WIP color camera support (currently slow and wrong dimensions) 2021-02-03 01:28:10 -05:00
Brandon Thomas 1168f94874 move color randomization functions 2021-02-02 22:49:56 -05:00
Brandon Thomas 31532633bf debugging, starting to pull commands into another module (not done) 2021-02-02 05:37:07 -05:00
Brandon Thomas a352e9450f cleanup and debugging (not capping "packets" occasionally segfaults C++) 2021-02-02 04:25:30 -05:00
Brandon Thomas 193fd8d3d6 refactor debug routines, add time-based color 2021-02-02 03:56:46 -05:00
Brandon Thomas 2b8bdf69df more colors 2021-02-02 03:28:37 -05:00
Brandon Thomas 9ce8f1837c changed color from f32 to u8 (also in C++), now it works 2021-02-02 03:06:55 -05:00
Brandon Thomas 94aa24c797 update readme 2021-02-01 22:57:07 -05:00
Brandon Thomas 71df3f80fa rename binary, add debugging 2021-01-31 23:31:19 -05:00
Brandon Thomas dc9e00f7c2 This created a NewObject, attached component, registred. It works!
(Still flickery)
2021-01-21 03:27:23 -05:00
Brandon Thomas 26dcada19d woooo 2021-01-19 05:27:42 -05:00
Brandon Thomas a88debe52d here we go!! far from perfect, but clearly depth 2021-01-19 05:10:45 -05:00
Brandon Thomas e0373ce0bb this streams, but we need to modify the protocol 2021-01-19 04:47:47 -05:00
Brandon Thomas ff6a14f4d7 This seems to read points!! 2021-01-19 04:10:29 -05:00
Brandon Thomas 82caaff720 wip 2021-01-19 04:04:08 -05:00
Brandon Thomas eaabd0ff09 update program to hypothetically send data length then data 2021-01-19 02:03:32 -05:00
Brandon Thomas 896b7fb7b9 add zeromq code from another project 2021-01-18 21:56:27 -05:00
Brandon Thomas d5e5981475 add color.rs/point.rs from zeromq project 2021-01-18 21:52:44 -05:00
Brandon Thomas f972b0d657 point cloud calculation! (haven't proven this yet) 2021-01-18 13:50:38 -05:00
Brandon Thomas c7e749a124 depth xy-table 2021-01-18 01:23:34 -05:00
Brandon Thomas f8716c5c3e multiple binaries 2021-01-17 23:57:54 -05:00
Brandon Thomas 23d10028ce remove other files that won't be used 2021-01-17 23:37:45 -05:00
Brandon Thomas eaaeb47831 Remove 3d object assets; program now runs again 2021-01-17 23:05:30 -05:00
Brandon Thomas 3b9ce4ff35 update to use k4a-sys-temp and kinect.rs 2021-01-17 20:46:05 -05:00
Brandon Thomas 37eee321e5 set to use one camera, add Grub instructions 2021-01-16 00:25:32 -05:00
Brandon Thomas 0cd71d1626 remove opencv, update docs for install on Ubuntu 18.04 2021-01-16 00:18:42 -05:00
Brandon Thomas 4cf253bec0 change order of reconfigure/reload (important) 2020-09-15 23:59:08 -04:00
Brandon Thomas c8d875c95d per-device calibration handling (no longer distorted)
We were only using the primary device's calibration
2020-09-11 11:56:19 -04:00
Brandon Thomas 26bce07709 add depth threshold to kinect, move cameras 2020-08-25 01:23:09 -04:00
Brandon Thomas 14c36d2745 shader cleanup 2020-08-25 01:09:05 -04:00
Brandon Thomas 543de0f785 TWO CAMERAS WORKING IN OPENGL AND SHADED 2020-08-25 00:57:41 -04:00
Brandon Thomas 978d5b2dfa cleanup render 2020-08-25 00:38:28 -04:00
Brandon Thomas 38e83beb58 holy shit it works! 2020-08-24 23:50:05 -04:00
Brandon Thomas 342a4dedbd I think I finally found a way to tell GLSL what to do 2020-08-24 23:36:28 -04:00
Brandon Thomas b1b55bed7c better positions and sizes for everything 2020-08-24 22:36:47 -04:00
Brandon Thomas 1333c1f3a1 reorient bridge 2020-08-24 22:29:13 -04:00
Brandon Thomas 9a56ca2b50 no longer rotate level 2020-08-24 22:25:01 -04:00