Commit Graph
13678 Commits
Author SHA1 Message Date
Brandon Thomas 512523adaa voice sorting changes 2020-08-26 00:20:45 -04:00
Brandon Thomas 4fa79b06a2 Add homer simpson and set as default 2020-08-26 00:15:20 -04:00
Brandon Thomas 2d3896af55 Add homer simpson 2020-08-25 22:44:29 -04:00
Brandon Thomas 66e535d96f instructions on webcam 2020-08-25 02:59:55 -04:00
Brandon Thomas 5cc08d00cc working configs from ticket in README 2020-08-25 02:49:16 -04:00
Brandon Thomas aee237d805 install script 2020-08-25 02:05:04 -04:00
Brandon Thomas d6b5cb5af0 split webcam management scripts 2020-08-25 02:00:33 -04:00
Brandon Thomas 8201760b84 script to reinstall the akvcam webcam (it's super flaky) 2020-08-25 01:43:27 -04:00
Brandon Thomas 26bce07709 add depth threshold to kinect, move cameras 2020-08-25 01:23:09 -04:00
Brandon Thomas 14c36d2745 shader cleanup 2020-08-25 01:09:05 -04:00
Brandon Thomas 543de0f785 TWO CAMERAS WORKING IN OPENGL AND SHADED 2020-08-25 00:57:41 -04:00
Brandon Thomas 978d5b2dfa cleanup render 2020-08-25 00:38:28 -04:00
Brandon Thomas 38e83beb58 holy shit it works! 2020-08-24 23:50:05 -04:00
Brandon Thomas 342a4dedbd I think I finally found a way to tell GLSL what to do 2020-08-24 23:36:28 -04:00
Brandon Thomas b1b55bed7c better positions and sizes for everything 2020-08-24 22:36:47 -04:00
Brandon Thomas 1333c1f3a1 reorient bridge 2020-08-24 22:29:13 -04:00
Brandon Thomas 9a56ca2b50 no longer rotate level 2020-08-24 22:25:01 -04:00
Brandon Thomas 0a0719be74 discard transparent pixels 2020-08-24 20:05:14 -04:00
Brandon Thomas 2f22131621 kokiri bridge level 2020-08-24 20:02:41 -04:00
Brandon Thomas 7a08b772ca texture transparency 2020-08-24 19:47:59 -04:00
Brandon Thomas db492449c2 add n64 zelda poe 2020-08-24 19:45:34 -04:00
Brandon Thomas 5a6a1c2d28 just needed to flip the texture 2020-08-24 18:27:01 -04:00
Brandon Thomas 0d0feadc47 checkerboard test 2020-08-24 18:16:20 -04:00
Brandon Thomas b36895a81b move models; add kingo dodongo; add logging 2020-08-24 16:56:31 -04:00
Brandon Thomas 82eeeaacd4 fixing k4a-sys updated some stuff in the background 2020-08-24 16:10:32 -04:00
Brandon Thomas fbbbbfa677 add pichu model+texture 2020-08-24 04:04:51 -04:00
Brandon Thomas 650e106385 cleanup 2020-08-24 04:03:22 -04:00
Brandon Thomas 93b790fe8e Textures kind of work... 2020-08-24 02:07:50 -04:00
Brandon Thomas 4c33046f1f rotate models 2020-08-24 01:03:00 -04:00
Brandon Thomas 7679ca4e5b flip the objects to face the camera 2020-08-24 00:41:37 -04:00
Brandon Thomas 23038489bb multiple image texture formats (rgba,rgb) 2020-08-23 13:56:00 -04:00
Brandon Thomas f1e65c5509 Texture coords! They're broken, but the brokenness looks cool 2020-08-23 13:42:58 -04:00
Brandon Thomas dbc81c4816 Organize OpenGL MVP matrix stuff a bit 2020-08-23 02:59:54 -04:00
Brandon Thomas b8addae3e0 Multiple renderable objects 2020-08-23 02:49:09 -04:00
Brandon Thomas ce7c409259 rotation works (but is messy!) 2020-08-22 05:01:48 -04:00
Brandon Thomas fb297ecd1b scaling, cleanup 2020-08-22 04:47:30 -04:00
Brandon Thomas 514fb08ff1 more ergonomic uniform 2020-08-22 04:36:29 -04:00
Brandon Thomas f461cbf2b9 more typesafe uniforms 2020-08-22 04:33:01 -04:00
Brandon Thomas b4fbf635d0 model transformation works! 2020-08-22 04:24:25 -04:00
Brandon Thomas e17a902560 positionable object (transformation mat fails) 2020-08-22 03:47:42 -04:00
Brandon Thomas 62baa3b210 rust2018 edition; work starting on matrix math 2020-08-22 03:02:23 -04:00
Brandon Thomas 70af17ded0 object work, before matrix stack 2020-08-22 02:38:42 -04:00
Brandon Thomas 3f143011a0 break out renderableobject as its own thing 2020-08-20 23:51:25 -04:00
Brandon Thomas 07335a75ff Render Yoshi model 2020-08-20 03:18:37 -04:00
Brandon Thomas a435565a04 Introduce obj loader (not yet working) 2020-08-19 13:39:12 -04:00
Brandon Thomas cdbdf77f15 Lots of cleanup... following graphics4363 2020-08-18 03:19:42 -04:00
Brandon Thomas f95b76c893 rename to disambiguate 2020-08-18 02:24:25 -04:00
Brandon Thomas b0ecc38308 split opengl wrapper structs into their own files 2020-08-18 02:22:51 -04:00
Brandon Thomas 24b05ce2c4 lots of changes to binding orders; no progress 2020-08-18 02:11:18 -04:00
Brandon Thomas 5e03a52547 IMPROVEMENT! Now both geos shaded by one color 2020-08-18 01:35:28 -04:00