### Fullscreen focus mode (desktop + webapp)
- Added a top-right expand icon on every prompt editor that opens a
"Prompt" focus-mode overlay (blurred backdrop, `max-w-4xl` centered
card) for more prompting space.
- Same editor state — overlay binds to the same value + onChange, so
text/@-mentions persist. Auto-focuses with the caret at the end on open.
- Editor fills full height; @-mention dropdown no longer clipped; closes
on Esc / backdrop click.
- Reused `@storyteller/ui-modal`; shared `PromptFullscreenModal` +
button + `useFullscreenPrompt` hook across all 5 desktop promptboxes,
mirrored in the webapp's own PromptBox.
### 3D editor
- Model selector now renders inside the promptbox (was standalone on the
canvas).
- Pose button hides on deselect; pressing "Done" keeps it (flips back to
"Enter Pose Mode") while the character is still selected.
- Drag and drop into folders fix within gallery modal - doesn't close
immediately unless on 3D editor page.
### Tooltips & expand
- Fixed top-left menu tooltips getting stuck open after a tab change.
- Reworked image promptbox auto-grow/expand into a shared
`useAutoGrowEditorHeight` hook (no per-render style writes) with a
smooth height transition.
Motion foundation + expressive entrance/interaction polish for the
webapp, following a "balanced" direction (restrained chrome, expressive
canvas).
Foundation
- Motion tokens: --ease-*/--dur-* CSS vars (styles.css) mirrored as JS
constants/presets in lib/motion.ts; prefers-reduced-motion respected.
- Shared Reveal/RevealGroup primitive (components/motion) — fade-up +
stagger.
Chrome & navigation
- Global route fade (components/motion/page-transition) keyed by
section.
- Sidebar active-indicator slide via framer layoutId + icon hover.
Pages
- Home: hero/eyebrow reveal, staggered launcher cards, spring lift/press
hover, double-bezel cards, nested arrow chip.
- Auth: AuthHeader staggers in (login+signup); form blocks cascade
after.
- Pricing: wire the orphaned data-reveal hero through the real Reveal.
- Library: sliding active indicator on tab/filter switchers (layoutId),
shimmer-sweep loading skeleton.
Pagescene entrance animations (user-drop only)
- EntranceAnimator: meshes get a transform-based pop/rise/fall drop with
a rubbery squash overshoot; splats get a per-gaussian radial settle
(Spark dyno) with center-out fade + height drop. Dev-only speed slider.
Gallery + asset drag-under UX
- On drag-start the gallery/asset modal becomes pointer-transparent so
the drag passes under onto the canvas; steps back to translucent (reopen
on) or eases fully out (reopen off), all interpolated. Shared DragGhost
(lift/tilt/follow) feeds both DnD systems. Media fades to placeholders
so thumbnails don't block the canvas. Asset modal always reopens fully
visible.
PageDraw: entrance fade on add + workspace vignette.
Dev-only (local testing): drop setDevelopment() API host pin; add /__cdn
proxy + maybeProxyCdnUrl so CDN splat/GLB assets dodge CORS.
## Summary
Reworks the desktop (Tauri) app's Create Image / Create Video pages to
match the webapp,
extracts the webapp's generation gallery into a shared library used by
both apps, embeds the
model selector into every prompt box, adds a folders sidebar + marquee
selection to the gallery
modal, restyles the login/pricing/credits modals to the webapp look, and
turns the Apps page
into the default landing tab.
### Shared generation-list lib
- Extracted the webapp's generation feed into
`@storyteller/ui-generation-list`: list + masonry
grid views, pending/failed/completed rows and cards, thumbnail handling,
gallery/prompt data
hooks, and the shared grid/list view store + toggle. Host-specific
actions (recreate,
make-video, share, download, toasts) inject via render props — webapp
markup unchanged, its
old files are now thin wrappers.
### Desktop create pages
- Prompt box fixed at the bottom, `max-w-5xl` like the webapp; pages
renamed to
"Create Image" / "Create Video".
- Generation feed: in-progress/failed from the Tauri task queue, history
from the library API,
rendered as grid or list (toggle in the TopBar next to credits). Typed
Tauri completion events
push finished media in instantly; the poll reconciles and dedupes.
- Row/card quick actions (recreate, make video, copy link, download)
backed by a shared
`desktopMediaActions` module extracted from the TopBar gallery wiring.
- Hero + background act as a splash that fades when the feed loads;
bottom gradient behind the
prompt box. Batch generations show "Generating N images" on the single
pending chip.
- Video prompt box now expands vertically as far as the image prompt box
(viewport-relative).
### Embedded model selector
- `ClassyModelSelector` gained `variant="embedded"`: a compact pill that
opens the webapp-style
rich-list popover while keeping the desktop's provider selection.
Embedded on all five
prompt-input pages; floating selectors removed; legacy "10 sec." badges
dropped.
### Gallery modal
- Left sidebar lists the user's folders (drag-and-drop, right-click
management, new-folder
button) and shows on the Folders tab too, highlighting the active
folder's root branch.
- Marquee (drag-rectangle) selection in view mode, with edge
auto-scroll; starts only on blank
background so it doesn't interfere with drag-to-folder/canvas.
### Restyled modals (desktop)
- Login/signup: webapp 2-column layout (form left, Vimeo showcase
right), no Google button
(Google auth isn't wired for Tauri), `artcraft-icon` logo, eye toggles.
The dismiss button is
removed so login is required; the post-auth Discord + Success onboarding
steps are kept, as is
the existing Tauri auth flow.
- Pricing + credits: match the webapp visually (unified monochrome plan
cards with
Most Popular / Best Value highlight frames; `#161618` credit-pack cards
with Popular badge).
All billing stays on the existing Tauri `invoke` calls — no billing
logic changed.
### Apps page / navigation
- The Apps page is now the first tab and the default landing tab, with a
Home icon. Restyled to
the webapp home: "What will you craft today?" hero, Create / Edit
sections, gradient-hover
cards sized to their content, full-width scrollbar. The TopBar
quick-menu header reads
"Create" instead of "Generate".
### Fixes
- Video Editor no longer crashes on the desktop app (`Tooltip must be
used within
TooltipProvider`): the editor shell now mounts its own Radix
`TooltipProvider`. The webapp got
one app-wide via `SidebarProvider`; the Tauri app had none, so panel
tooltips threw.
### Misc
- `getCreatorIconPathForModelId()` added to `@storyteller/model-list`
(model id → creator icon
path, desktop/webapp aware).
- remove small plan text on pricing page
- persist prompt/settings across reloads, add frontend lightbox
references media (audio/video)
- remove topbar for edit 3d page, reclaim vertical space and relocate
scene title rename/right topbar actions
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Add an `aboveStackSlot` prop to PromptBox3D rendered as the first
child of its `bottom-4 flex-col` stack, and thread a
`promptboxAboveStackSlot` prop through Stage3D / Stage3DBody. The lib
now owns the vertical math, so the webapp's button never overlaps the
prompt input regardless of textarea height — replaces the host-side
ResizeObserver/MutationObserver positioning that was unreliable in
production builds.
…s scenes
Adds an inline overlay above the promptbox in /edit-3d (visible only
when `?output=` is in the URL) for swapping to another curated example
scene. The grid reuses SceneSplashCard + EXAMPLE_SCENES and filters out
the current scene. Position tracks the promptbox stack via Resize- and
MutationObserver so the pill sits 12px above it at any height.
Also resets the lib's camera Zustand state (cameras, selectedCameraId,
focalLengthDragging) on every sceneToken change. save_manager.load-
FromJson only emits CamerasReplacedEvent when scene_json carries a
`cameras` field, so navigating from a scene whose JSON had cameras (e.g.
60mm) into one that omits them left the prior cameras array in the store
and the per-frame tick kept applying its FOV to the new viewport.
OnboardingHelper: nudge the WASD/Look chip up to bottom-72 and drop its
background tint so it stacks cleanly above the new pill.
feature: add high-res image preview modal to prompt box
- Added click-to-preview functionality for reference and end frame
images in `ImagePromptRow`.
- Updated `RefImage` interface to include `fullUrl` for fetching
high-resolution library images.
- Populated `fullUrl` for library selections in `create-image` and
`create-video` pages.
- Configured the preview modal to tightly wrap the image so the close
button anchors correctly to the corner.
- Updated the image uploading indicator to use the standardized
`spinner-third` icon.
## Summary
- Regression from PR #1492. After the refactor, `useFeaturedObjects`
auto-fetch effect was racing the `EngineContext` editor instance: on
AssetModal's first mount `editor` is `null`, the effect synchronously
flipped `firstFetch.current` to `IN_PROGRESS` and then called
`fetchFeaturedObjects()` which immediately bailed at `if (!editor)
return`. When the editor became available the effect re-fired (editor is
in the `useCallback` deps), but the `IN_PROGRESS` guard then blocked it
— so **the network request never fired** for any featured category.
- Visible only on Sets and Creatures tabs because
Characters/Objects/Memes are merged with local demo arrays in
`assetTabs` and looked populated despite the same fetch breakage.
- Fix: gate the auto-fetch effect on `editor` (early-return when null,
add `editor` to deps) so `IN_PROGRESS` isn't burned on the no-op call.
## Test plan
- [ ] Open `/edit-3d` in artcraft-webapp with DevTools Network panel +
"Disable cache" on.
- [ ] Open the AssetModal — confirm exactly 5 GETs to
`/v1/media_files/list_featured` (one each for `character`, `object`,
`location`, `creature`, `image_plane`).
- [ ] Switch to Sets and Creatures tabs — items render.
- [ ] Drag a Set into the 3D scene — loads via `addObject` (LOCATION
maps to `AssetType.OBJECT` in `responseMapping`).
- [ ] Tauri smoke: open the 3D page in the desktop app, AssetModal
Sets/Creatures tabs populate.
- [ ] `nx typecheck @storyteller/ui-pagescene` (no new errors).
🤖 Generated with [Claude Code](https://claude.com/claude-code)