## Login & Signup improvements + Google sign-in
- **Refreshed login & signup pages** - cleaner two-panel design with a
looping
Seedance 2.0 showcase video alongside the form, the ArtCraft logo, and a
back
button. Tidied up the related password-reset and welcome screens to
match.
- **Sign in with Google** - added a "Continue with Google" button to
both the
login and signup pages.
- **Set a password after Google sign-up** - first-time Google users are
guided to
create a password (so they can also sign in on the desktop app), then
continue
to the welcome/pricing page. Returning users go straight in.
- **Account settings** - the password option now says "Set" for accounts
that
don't have a password yet (and skips asking for a current one), and
"Change"
otherwise.
- remove small plan text on pricing page
- persist prompt/settings across reloads, add frontend lightbox
references media (audio/video)
- remove topbar for edit 3d page, reclaim vertical space and relocate
scene title rename/right topbar actions
---------
Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Add an `aboveStackSlot` prop to PromptBox3D rendered as the first
child of its `bottom-4 flex-col` stack, and thread a
`promptboxAboveStackSlot` prop through Stage3D / Stage3DBody. The lib
now owns the vertical math, so the webapp's button never overlaps the
prompt input regardless of textarea height — replaces the host-side
ResizeObserver/MutationObserver positioning that was unreliable in
production builds.
…s scenes
Adds an inline overlay above the promptbox in /edit-3d (visible only
when `?output=` is in the URL) for swapping to another curated example
scene. The grid reuses SceneSplashCard + EXAMPLE_SCENES and filters out
the current scene. Position tracks the promptbox stack via Resize- and
MutationObserver so the pill sits 12px above it at any height.
Also resets the lib's camera Zustand state (cameras, selectedCameraId,
focalLengthDragging) on every sceneToken change. save_manager.load-
FromJson only emits CamerasReplacedEvent when scene_json carries a
`cameras` field, so navigating from a scene whose JSON had cameras (e.g.
60mm) into one that omits them left the prior cameras array in the store
and the per-frame tick kept applying its FOV to the new viewport.
OnboardingHelper: nudge the WASD/Look chip up to bottom-72 and drop its
background tint so it stacks cleanly above the new pill.
feature: add high-res image preview modal to prompt box
- Added click-to-preview functionality for reference and end frame
images in `ImagePromptRow`.
- Updated `RefImage` interface to include `fullUrl` for fetching
high-resolution library images.
- Populated `fullUrl` for library selections in `create-image` and
`create-video` pages.
- Configured the preview modal to tightly wrap the image so the close
button anchors correctly to the corner.
- Updated the image uploading indicator to use the standardized
`spinner-third` icon.
- Adds a new **Referrals** page in both the marketing site and the
webapp, gated by the new `referrals` feature flag
- Users can share two kinds of invite links:
- Their username link (`?u={username}`) - works out of the box
- Up to 5 custom codes (`?r={code}`) they can create and delete
themselves
- Site: link lives in the profile dropdown (desktop + mobile)
- Webapp: link lives in the sidebar under a new "Invite" section
- Users without the flag see nothing - no menu entry, and direct visits
redirect home
## Summary
- Regression from PR #1492. After the refactor, `useFeaturedObjects`
auto-fetch effect was racing the `EngineContext` editor instance: on
AssetModal's first mount `editor` is `null`, the effect synchronously
flipped `firstFetch.current` to `IN_PROGRESS` and then called
`fetchFeaturedObjects()` which immediately bailed at `if (!editor)
return`. When the editor became available the effect re-fired (editor is
in the `useCallback` deps), but the `IN_PROGRESS` guard then blocked it
— so **the network request never fired** for any featured category.
- Visible only on Sets and Creatures tabs because
Characters/Objects/Memes are merged with local demo arrays in
`assetTabs` and looked populated despite the same fetch breakage.
- Fix: gate the auto-fetch effect on `editor` (early-return when null,
add `editor` to deps) so `IN_PROGRESS` isn't burned on the no-op call.
## Test plan
- [ ] Open `/edit-3d` in artcraft-webapp with DevTools Network panel +
"Disable cache" on.
- [ ] Open the AssetModal — confirm exactly 5 GETs to
`/v1/media_files/list_featured` (one each for `character`, `object`,
`location`, `creature`, `image_plane`).
- [ ] Switch to Sets and Creatures tabs — items render.
- [ ] Drag a Set into the 3D scene — loads via `addObject` (LOCATION
maps to `AssetType.OBJECT` in `responseMapping`).
- [ ] Tauri smoke: open the 3D page in the desktop app, AssetModal
Sets/Creatures tabs populate.
- [ ] `nx typecheck @storyteller/ui-pagescene` (no new errors).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
When the stored `commonAspectRatio` (e.g. `SquareHd`) isn't in the
newly-selected model's `aspectRatios`, `PopoverMenu` toggle mode found
no selected item and collapsed the trigger to icon-only.
Reset to `model.defaultAspectRatio` from inside `AspectRatioPicker` so
the fix applies to all three callers (image/edit/3D). Drops the
duplicate workaround from `PromptBox3D`.
- Lightbox now shows full media metadata: Aspect Ratio, Resolution,
Size, Duration, Audio, and Created (with timestamp).
- Added Author header at the top so the close button no longer overlaps
the Prompt copy button.
- Extracted aspect ratio / resolution / duration formatters into
`@storyteller/common` so the website and desktop app share them.
Customers occasionally saw "0 Credits" with no signal that the fetch had
failed silently. Add a status badge on the coin (slow/failed/ recovered,
hidden in the happy path), a 60s background refresh, and gate the
initial fetch on AUTH_STATUS.LOGGED_IN to remove the 1s setTimeout
band-aid that was racing intermediate auth states.
Only the submit button triggers generation by default. The "Enter to
generate" toggle (available in both app and website settings top right
nav) still allows opting into Enter-to-submit.
- Pressing **Enter** in any prompt box now adds a new line instead of
submitting - fixes complaints about accidental generations
- **Shift+Enter** is the new submit shortcut
- Desktop app gets an "Enter to generate" toggle in Settings → General
(off by default) for users who prefer the old behavior
- Applies to all prompt boxes in the Artcraft desktop app and the
website
## Artcraft website: unified lightbox, recreate, desktop CTA, prompt
fixes
**Lightbox**
- Gallery modal and `/media/:id` page now share one details component -
no more drift.
- Author sticks to the top when you scroll; `X` moved to the details
panel; "Show more" prompt toggle added to the media page.
- Shows aspect ratio, resolution, duration, and audio on/off.
**Recreate (new)**
- Button in the lightbox restores prompt, refs (image / end-frame /
video / audio), model, aspect, resolution, duration, audio toggle, and
input mode from a past generation.
- Routes to Create Image vs Create Video based on the saved model class,
not URL guessing.
- Does not auto-generate.
**Desktop CTA**
- Dismissible banner above the promptbox linking to the desktop app.
Hidden on mobile, reappears 24h after dismissal.
**Model names**
- Model selector uses `full_name` from the OmniGen API so new models
show up correctly without a code change.
- Added Seedance 2.0 Fast to the shared model list for the lightbox
details panel.
**Promptbox `@mentions`**
- Triggers correctly after Chinese, punctuation, or emoji - not just
whitespace.
- Case-insensitive: `@image1` highlights as `@Image1`.
fixes:
- prompt box no longer overlaps bottom buttons or wastes space on big
screens
- long unbroken text wraps instead of escaping the box
- resizing the window updates the layout without needing to refocus