diff --git a/app/pages/PageEnigma/Editor/editor.ts b/app/pages/PageEnigma/Editor/editor.ts index ea2eceb0ce..d685aca0a1 100644 --- a/app/pages/PageEnigma/Editor/editor.ts +++ b/app/pages/PageEnigma/Editor/editor.ts @@ -1155,13 +1155,6 @@ class Editor { this.last_scrub = this.timeline.scrubber_frame_position; this.stats.update(); - - setTimeout( - () => { - requestAnimationFrame(this.updateLoop.bind(this)); - }, - 1000 / (this.cap_fps * 2), - ); // Get the most FPS we can out of the renderer. } // Basicly Unity 3D's update loop.