From 127b5bc1c1ba1ac18dec6033b309ba680e97ffd1 Mon Sep 17 00:00:00 2001 From: Tanish Manku Date: Wed, 10 Dec 2025 22:24:07 -0800 Subject: [PATCH] Temporarily give splats meshes a name --- .../apps/editor3d/app/src/pages/PageEnigma/Editor/timeline.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/timeline.ts b/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/timeline.ts index 56c6664d75..74d14c0e34 100644 --- a/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/timeline.ts +++ b/frontend/apps/editor3d/app/src/pages/PageEnigma/Editor/timeline.ts @@ -400,6 +400,7 @@ export class TimeLine { // and bypasses the queue system, that's kinda redundant anyway public addLocalSplat(fileBytes: ArrayBuffer | Uint8Array, flipVertical: boolean = false) { const splatMesh = new SplatMesh({ fileBytes: fileBytes }); + splatMesh.name = `{SplatMesh-${Date.now()}}`; if (flipVertical) { splatMesh.rotateX(Math.PI);