Files
artcraft-services/frontend/libs/components/keybinds
Tanish Mankuandbflatastic e3f48033f9 Keybind settings: New menu and revamped keybind support (#1699)
## Summary

Adds a unified, remappable keyboard-shortcut system
(`@storyteller/keybinds`) across the webapp and desktop app, replacing
the scattered hardcoded `keydown` listeners in the 3D editor, 2D editor,
and moodboard with one registry, two presets (**Gamer** = today's
defaults, **Blender-like**), a Settings → Keybinds pane, and a hold-Ctrl
/ pinnable cheatsheet on every editor surface.

This PR was approved in June and then sat behind ~195 commits on `main`
(timeline, build/record modes, lucide migration). It has been merged
with current `main` and extended to cover the features that landed
since. **Nothing changes by default** — the Gamer preset reproduces
every existing key exactly.

## Architecture

- **Registry of `ActionDef`s** keyed by surface-namespaced ids
(`pagescene.timeline.playPause`), bound to physical `event.code`.
Resolution: user override → preset delta → base bindings. Persisted in
the `artcraft-keybinds` zustand store.
- **Five surfaces**: `global`, `pagescene` (3D), `pagedraw` (2D),
`moodboard` (canvas), `moodboard-grid` (board library / inspector /
presentation).
- **Declared availability** — `ActionDef.when(ctx)` gates decide whether
a binding is live for the current editor state (`sceneMode`, `encoding`,
`timelineExpanded`, `timelineSelection`, …). An unavailable binding
falls through *without consuming the event*, which is what lets Space /
arrows / Delete / Escape be shared by context-exclusive actions. A
sampled-context checker (`actionsCoAvailable`) proves the exclusivity in
tests and drives the conflict UI in Settings.
- **Global surface is a pure trigger layer**: features register behavior
with `useGlobalAction(id, handler)`; a window capture-phase dispatcher
fires above the modal key-swallow, and an unregistered binding is inert
per host. First inhabitant: Ctrl/Cmd+B sidebar. This is the intended
home for the upcoming privacy-blur toggle (one `ActionDef` + one binding
+ one `useGlobalAction` call).
- Cross-surface conflict detection (global ↔ everything, both
directions); preset-integrity tests guard every preset against
same-surface collisions.
- **Video editor keeps its own keybinds system** — deliberate non-goal.

## What's in it

**3D editor (pagescene)**
- Timeline actions: Space play/pause, ←/→ frame step or keyframe/strip
nudge, Home/End, `I` add keyframe (Blender parity), Shift+T expand,
Delete/Backspace on a valid timeline selection (exact complement of
scene-object delete).
- Record mode: Tab toggles build/record, `C` capture still, `R` record
video (bare letters — Firefox eats Ctrl+Shift+S/E), Escape cancels an
in-flight encode (overlay Cancel button too). Record mode is immutable:
all scene-mutating actions gate off, Escape no longer drops out of the
render cam.
- **Per-edit timeline undo** — every timeline edit is one Ctrl+Z step
(`TimelineEditAction` with whole-timeline snapshots; drags and the
easing popover coalesce into single steps). Save now only moves the
Cancel baseline; Cancel is itself undoable.
- The old "Shortcuts" modal is replaced by the live cheatsheet, pinnable
from the same button.
- Dead code removed: `MouseControls.onkeydown`, `OnboardingHelper`, the
hardcoded `Help` view, three unused pagedraw hotkey hooks.

**2D editor (pagedraw)**
- Tool hotkeys 1–5 with live key badges on the toolbar icons; the shape
key cycles rectangle → circle → triangle (submenu-aware).
- Ctrl+= / Ctrl+- (and numpad) resize the active tool. The eraser now
has its own size (was sharing the brush's) and its own slider popout;
also fixes the eraser button never highlighting.

**Moodboard**
- Canvas keys unchanged (now registry-backed), plus Ctrl+0 reset
viewport.
- Grid: rate 0–5 / `P` pick / Delete / Escape, inspector and
presentation ←/→/Space/Esc — all rebindable. Escape now closes the
inspector; arrows no longer navigate while typing in the tag field.

**Settings & cheatsheet**
- Settings → Keybinds: preset picker, name/key search, per-action rebind
with conflict warnings, per-section reset, and a bottom "danger zone"
reset-all with a two-step confirm (2 s lockout + visible 5 s
auto-disarm).
- Cheatsheet: hold Ctrl (⌘) 3 s to peek; **General → "Keep shortcut
cheatsheet open"** makes it stick until Esc / click-outside; the 3D
"Shortcuts" button pins it.

## Testing

- `@storyteller/keybinds` unit tests (29): resolution layering,
overrides, per-surface/global reset, conflict detection incl.
global↔surface, matcher semantics, and preset integrity across all
presets.
- Builds green: `keybinds`, `ui-pagescene`, `ui-pagedraw`,
`ui-moodboard`, `ui-settings-modal`, `artcraft-webapp`, `artcraft`
(desktop).
- Manual QA pass completed on the webapp for every area above (settings
pane, cheatsheets, Blender modal transforms, timeline/record keys,
pagedraw toolbar, global surface, reset UX, pinned cheatsheet, timeline
undo, Escape contexts).

## Notes for review

- The keybinds store is unversioned-migration-free on purpose — the PR
was never merged, so there's no persisted shape to migrate from.
- Space-hold pan (moodboard) and held WASD camera movement stay as
gestures, resolved from the same store but outside the discrete-action
dispatch.

---------

Co-authored-by: bflatastic <bombayapirat@gmail.com>
2026-08-25 00:34:26 -07:00
..

@storyteller/keybinds

Unified, customizable keyboard shortcuts for Artcraft. A single registry of remappable actions, switchable presets (Gamer / Blender-like), per-user overrides with conflict detection, and persistence — plus the UI primitives (<Kbd>, key-capture input) used by the Settings pane and the cheatsheet.

The video editor keeps its own separate keybind system and is intentionally not covered here (Settings links out to it).

Concepts

  • Action — a remappable operation (registry.ts), id-namespaced by surface (pagescene.transform.translate).
  • Binding — { code, ctrl?, shift?, alt? } keyed by physical event.code so WASD survives non-QWERTY layouts.
  • Preset — a named set of 3D binding deltas over the Gamer base (presets.ts). 2D/moodboard are preset-independent.
  • Store (keybinds-store.ts) — zustand + persist; resolves override → preset → base.

Usage

import { useResolvedKeybinds } from "@storyteller/keybinds";

const { matchAction, forAction, slotBindings } = useResolvedKeybinds();
// in a keydown handler:
const action = matchAction(e, "pagescene");
if (action === "pagescene.transform.translate") setGizmoMode("translate");

Engine modules that aren't React can read useKeybindsStore.getState().resolveBindings(id).