export enum MediaFileClass { /// Unknown (default value) /// This will be present until we migrate all old files. Unknown = "unknown", /// Audio files: wav, mp3, etc. Audio = "audio", /// Image files: png, jpeg, etc. Image = "image", /// Video files: mp4, etc. Video = "video", /// Engine "animations" Animation = "animation", /// Engine "characters" Character = "character", /// Engine "prop" items Prop = "prop", /// Engine scenes (internal and external scenes) Scene = "scene", }