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44465a9c76
bump actix workers, move old_model, run segfault experiment
Brandon Thomas
2020-05-29 01:23:30 -04:00
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81a96f73c8
better error messages
Brandon Thomas
2020-05-28 23:16:51 -04:00
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c7672af5cd
defaults for required env vars; webserver index.html
Brandon Thomas
2020-05-28 22:42:51 -04:00
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25220a1309
comments
Brandon Thomas
2020-05-28 03:44:44 -04:00
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bbb6487b98
this deployment works and turns off logspam
Brandon Thomas
2020-05-27 23:54:34 -04:00
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7452be9b1c
This change to deployment.yaml results in 3 healthy nodes
Brandon Thomas
2020-05-27 23:48:26 -04:00
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b496e0b0b0
no liveness probe, tweaked readiness probe
Brandon Thomas
2020-05-27 22:01:52 -04:00
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efb054d2f7
Better tts error handling (but needs logging)
Brandon Thomas
2020-05-27 22:01:34 -04:00
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573aa9f4ca
cleanup pods in all namespaces except loki/graphana
Brandon Thomas
2020-05-27 21:38:00 -04:00
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b4dd56b65c
Add hostname to logs
Brandon Thomas
2020-05-27 20:35:52 -04:00
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31689ec97e
no longer log tensors
Brandon Thomas
2020-05-27 20:27:13 -04:00
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2984c1786b
Fix legacy API to require speaker and text
Brandon Thomas
2020-05-27 20:15:04 -04:00
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2dcc4e5896
no longer log /liveness and /readiness (logspam)
Brandon Thomas
2020-05-27 20:08:37 -04:00
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fd91d303b2
deployment: stop s3fs logging for graphana
Brandon Thomas
2020-05-27 19:49:16 -04:00
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9cd7e56651
Pod cleanup script (ugh, this is gross)
Brandon Thomas
2020-05-27 18:48:53 -04:00
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4eb1b3e79b
increase replicas to 5, wrap in launch script
Brandon Thomas
2020-05-27 15:10:54 -04:00
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7e4d663f73
Add launch script to manage in-container restarts
Brandon Thomas
2020-05-27 14:49:10 -04:00
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9e092eee4a
updated deployed_models.yaml
Brandon Thomas
2020-05-27 04:29:22 -04:00
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d584527187
deployed models yaml
Brandon Thomas
2020-05-27 04:26:08 -04:00
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6b89620b3c
Add endpoint to handle legacy GET requests from the old frontend
Brandon Thomas
2020-05-27 04:11:21 -04:00
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9003eb5c16
better errors
Brandon Thomas
2020-05-27 01:46:01 -04:00
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694d869cd4
Update frontend to work in different (autodetected) envs
Brandon Thomas
2020-05-27 01:41:03 -04:00
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9fedbcd967
refactor frontend into directories by mode
Brandon Thomas
2020-05-27 00:23:13 -04:00
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3ce772cd80
Modal test frontend can hit /speak or /advanced_tts
Brandon Thomas
2020-05-27 00:17:10 -04:00
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ac1a9281d4
CORS, logger
Brandon Thomas
2020-05-26 22:46:22 -04:00
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d4b1fa93b1
Add CORS allow list
Brandon Thomas
2020-05-26 22:21:09 -04:00
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450c4ebe0a
Add /speak and /speakers endpoints
Brandon Thomas
2020-05-26 20:57:40 -04:00
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0652199e8a
ignore models and wav files
Brandon Thomas
2020-05-26 20:37:55 -04:00
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a20a7259b5
beef up module config: shared base dir, speakers
Brandon Thomas
2020-05-26 20:36:08 -04:00
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805bad97c3
server code cleanup, cache model configs
Brandon Thomas
2020-05-26 06:15:59 -04:00
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729bdefdbc
Updated deployment
Brandon Thomas
2020-05-26 05:37:25 -04:00
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dafe174dc3
Repair dockerfile: needs libtorch 1.5; update symlinks
Brandon Thomas
2020-05-26 02:52:05 -04:00
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d3a0a30884
tts_service: specify model config file by env var
Brandon Thomas
2020-05-26 01:15:58 -04:00
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0a70b326e7
Kind of stuck, now. Rendering red and blue point clouds
Brandon Thomas
2020-05-18 04:47:45 -04:00
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6141c453fd
two point clouds translated on the x-axis
Brandon Thomas
2020-05-18 01:07:33 -04:00
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d7d52485d7
two point clouds! (gl_VertexID-interleaved rendering)
Brandon Thomas
2020-05-18 01:01:15 -04:00
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983d301554
getting somewhere, but this is confusing.
Brandon Thomas
2020-05-18 00:46:19 -04:00
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56b4271295
Something interesting going on.
Brandon Thomas
2020-05-18 00:11:09 -04:00
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cfb4f8d6dd
Handle multi-cam vertex array object buffer for color (doesn't work yet)
Brandon Thomas
2020-05-17 23:10:50 -04:00
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ce64b80fed
upgrade tch.rs 0.1.3 -> 0.1.7 (still segfaults)
Brandon Thomas
2020-05-17 19:47:54 -04:00
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ad0ca149f8
I *think* this works now. See binding=0,1 in GLSL
Brandon Thomas
2020-05-17 05:55:58 -04:00
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ed74711f80
switch between camera for point cloud renders
Brandon Thomas
2020-05-17 04:10:29 -04:00
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a882e89b1c
show both converted depth xyz textures!
Brandon Thomas
2020-05-17 03:59:25 -04:00
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83d7534b26
Visualizer now switches between multiple cameras (one at a time)
Brandon Thomas
2020-05-17 03:37:34 -04:00
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99a9a2f966
Incremental support for multiple cameras: PointCloudVisualizer
Brandon Thomas
2020-05-17 03:06:42 -04:00
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d09aab5743
Incremental support for multiple cameras: Multiple PointCloudConverter
Brandon Thomas
2020-05-17 02:40:57 -04:00
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83cee2c4f2
make more readable by sending basenames to frontend
Brandon Thomas
2020-05-15 03:00:49 -04:00
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9772cabd99
Model picker! Updated frontend and backend
Brandon Thomas
2020-05-15 01:20:52 -04:00
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f5cf28a589
upgrade sentence.rs
Brandon Thomas
2020-05-11 02:21:28 -04:00
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b3432795e5
Better space insertion, handling of punctuation
Brandon Thomas
2020-05-11 00:29:25 -04:00
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6139bc6b3d
Add sentence/numerics.rs for tokenization, numbers
Brandon Thomas
2020-05-10 22:55:15 -04:00
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7b2eff1387
uncommitted changes to frontend
Brandon Thomas
2020-05-10 22:42:07 -04:00
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8625daa59d
Add frontend index.html
Brandon Thomas
2020-05-10 22:39:00 -04:00
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d2f517b092
doc commit
Brandon Thomas
2020-05-06 20:58:38 -04:00
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33bf87a1e4
uncommitted changes
Brandon Thomas
2020-05-06 20:58:05 -04:00
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d18efaaefc
make enabling webcam easier
Brandon Thomas
2020-05-05 05:15:12 -04:00
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83954a0742
update so we don't have to specify secondary devices
Brandon Thomas
2020-05-05 05:12:31 -04:00
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c83bf467c0
synchronized capture! (still only reading one image)
Brandon Thomas
2020-05-04 05:38:41 -04:00
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5bb60032c3
multi-device capturer (starts multiple cameras in order)
Brandon Thomas
2020-05-04 04:44:38 -04:00
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9081a3da26
refactor: organize kinect and opengl modules
Brandon Thomas
2020-05-04 03:27:52 -04:00
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a4d16224c2
refactor (move arcball to gui code)
Brandon Thomas
2020-05-04 02:10:56 -04:00
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2a0cb25a8f
no more SDL arcball for now
Brandon Thomas
2020-05-04 02:07:02 -04:00
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a06afdde38
handle zoom only within imgui window
Brandon Thomas
2020-05-04 02:05:11 -04:00
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c2c9dbceed
animation hacks
Brandon Thomas
2020-05-03 22:22:33 -04:00
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52338b9bcb
animation
Brandon Thomas
2020-05-01 07:25:05 -04:00
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95fec69018
stupid experimentally determined camera zero :(
Brandon Thomas
2020-05-01 07:13:37 -04:00
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67a10b0892
custom perspective matrix based on k4a
Brandon Thomas
2020-05-01 06:07:32 -04:00
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991f1b8aaa
clear color, rgbaf32 type
Brandon Thomas
2020-05-01 05:16:33 -04:00
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ba5366d65e
clean up some unused imports
Brandon Thomas
2020-05-01 04:53:29 -04:00
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65f1d5b980
ran
cargo fix and then CLion import optimizer
Brandon Thomas
2020-05-01 04:40:21 -04:00
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21d40a9fe9
about to run
cargo fix
Brandon Thomas
2020-05-01 04:28:54 -04:00
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790e0a9748
move old code (preserved since I'm still new to this)
Brandon Thomas
2020-05-01 04:25:40 -04:00
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0ffa97f9af
new arcball abstraction to clean up code
Brandon Thomas
2020-05-01 04:21:45 -04:00
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22a48dba60
arcball implementation (a bit rough around the edges)
Brandon Thomas
2020-05-01 03:07:45 -04:00
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e2671e4380
much more efficient and cleaned up WebcamWriter
Brandon Thomas
2020-04-30 21:40:10 -04:00
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e29d003973
akvcam config pared down to sensible configs
Brandon Thomas
2020-04-30 05:07:53 -04:00
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2c6e205ac5
check in akvcam configs
Brandon Thomas
2020-04-30 04:53:19 -04:00
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0ae6682518
THIS WORKS. WEBCAM OUT WORKS
Brandon Thomas
2020-04-30 03:14:54 -04:00
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1721d1b3da
width and height GRADIENT rendering are perfect
Brandon Thomas
2020-04-30 03:07:26 -04:00
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b581e9cd36
lets me share a webcam view, but horrible and distorts texture
Brandon Thomas
2020-04-29 23:34:43 -04:00
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02eb6ec94a
this has output, but it's hidden. only the very top shows
Brandon Thomas
2020-04-29 05:20:15 -04:00
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38d3258a44
I can stream to the virtual device /dev/video7!
Brandon Thomas
2020-04-29 03:28:02 -04:00
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50255bef04
small refactor, different clearcolor
Brandon Thomas
2020-04-28 03:19:02 -04:00
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cc1f822f5c
add distance threshold and scaling
Brandon Thomas
2020-04-28 03:08:25 -04:00
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6685e41e14
IT WORKS !! ! ! ! ! ! !! !!@!21
Brandon Thomas
2020-04-27 05:10:56 -04:00
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299390f9b4
restored shaders
Brandon Thomas
2020-04-27 04:47:26 -04:00
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4f8279bc9e
cleanup (note - I pared down the existing shader, so I should revert)
Brandon Thomas
2020-04-27 04:40:48 -04:00
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4f3e5f0e5c
implementation of simple/color shading (perfect!)
Brandon Thomas
2020-04-26 21:28:16 -04:00
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c591d0d6c1
FIXED! Ugh. RG32F, not RGB32F
Brandon Thomas
2020-04-26 19:27:25 -04:00
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27c5f32e80
debugging xy depth table
Brandon Thomas
2020-04-26 18:47:59 -04:00
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87fbf45ed9
cleanup
Brandon Thomas
2020-04-26 17:29:40 -04:00
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73ef98251e
much closer, but still have to finish the last piece
Brandon Thomas
2020-04-26 05:34:28 -04:00
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0bbbe2f9c2
point cloud colorization isn't it...
Brandon Thomas
2020-04-26 04:14:45 -04:00
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2225c1c962
removing alpha from compute shader -- now the texture exists!!!
Brandon Thomas
2020-04-26 04:10:49 -04:00
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242aa53b7d
now we can set xyz texture to all white in the shader
Brandon Thomas
2020-04-26 04:07:25 -04:00
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ba56591226
fix issue with pixel iteration order
Brandon Thomas
2020-04-26 01:18:27 -04:00
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2ee94842af
handle debug bgra32 images
Brandon Thomas
2020-04-26 00:52:06 -04:00
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db4585fa5c
pixel image debugging
Brandon Thomas
2020-04-26 00:46:22 -04:00
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504e28240a
need to impl depth pixel colorizer
Brandon Thomas
2020-04-26 00:20:25 -04:00
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ab2f4c33ae
new image debug routine
Brandon Thomas
2020-04-25 23:59:42 -04:00