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c8d875c95d
per-device calibration handling (no longer distorted)
Brandon Thomas
2020-09-11 11:56:19 -04:00
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4a222ad815
realtime-voice-conversion based on last year's work
Brandon Thomas
2020-09-11 09:06:48 -04:00
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7100d8a75f
Adjust error message to no longer mention no retry
Brandon Thomas
2020-09-10 05:35:54 -04:00
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77ad6a7e08
Broke OPTION / CORS by not matching on method
Brandon Thomas
2020-09-10 05:21:03 -04:00
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8977255088
remove nightly-only build error source; remove unused imports
Brandon Thomas
2020-09-10 04:54:29 -04:00
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5f02cb0df9
retry rate limit bypass; new speakers
Brandon Thomas
2020-09-10 04:30:32 -04:00
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df55d55b84
configurable retry limit and duration
Brandon Thomas
2020-09-10 04:30:11 -04:00
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e1c39e65de
Robust proxying with retry
Brandon Thomas
2020-09-07 14:12:40 -04:00
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043307f9a8
New speakers: Wizard, Michael Rosen
Brandon Thomas
2020-09-09 02:50:00 -04:00
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ed43e2af6e
Buffered writer constrained to 1024*8 capacity
Brandon Thomas
2020-09-07 00:06:05 -04:00
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fb84351382
downgrade mr.krabs
Brandon Thomas
2020-09-06 18:28:53 -04:00
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008efd25f1
downgrade squidward
Brandon Thomas
2020-09-06 18:27:07 -04:00
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8e48736430
Four new speakers: squidward,lisa,mr.krabs,tucker + twitter
Brandon Thomas
2020-09-06 18:04:22 -04:00
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08a94bccb7
new voice configurations
Brandon Thomas
2020-09-06 16:38:22 -04:00
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74de16f952
if I just read the docs, I would have figured this out sooner :|
Brandon Thomas
2020-09-05 00:46:17 -04:00
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625dac6c19
Move speak_proxy forwarding function into module
Brandon Thomas
2020-09-05 00:37:49 -04:00
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c47f5c5149
contract width; fix technology icons
Brandon Thomas
2020-09-02 04:12:27 -04:00
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63f2aa8ec1
social media icons
Brandon Thomas
2020-09-02 03:37:45 -04:00
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d7454e411a
logos
Brandon Thomas
2020-08-30 14:31:50 -04:00
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512523adaa
voice sorting changes
Brandon Thomas
2020-08-26 00:20:45 -04:00
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4fa79b06a2
Add homer simpson and set as default
Brandon Thomas
2020-08-26 00:15:20 -04:00
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2d3896af55
Add homer simpson
Brandon Thomas
2020-08-25 22:44:29 -04:00
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66e535d96f
instructions on webcam
Brandon Thomas
2020-08-25 02:59:55 -04:00
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5cc08d00cc
working configs from ticket in README
Brandon Thomas
2020-08-25 02:49:16 -04:00
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aee237d805
install script
Brandon Thomas
2020-08-25 02:05:04 -04:00
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d6b5cb5af0
split webcam management scripts
Brandon Thomas
2020-08-25 02:00:33 -04:00
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8201760b84
script to reinstall the akvcam webcam (it's super flaky)
Brandon Thomas
2020-08-25 01:43:27 -04:00
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26bce07709
add depth threshold to kinect, move cameras
Brandon Thomas
2020-08-25 01:23:09 -04:00
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14c36d2745
shader cleanup
Brandon Thomas
2020-08-25 01:09:05 -04:00
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543de0f785
TWO CAMERAS WORKING IN OPENGL AND SHADED
Brandon Thomas
2020-08-25 00:57:41 -04:00
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978d5b2dfa
cleanup render
Brandon Thomas
2020-08-25 00:38:28 -04:00
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38e83beb58
holy shit it works!
Brandon Thomas
2020-08-24 23:50:05 -04:00
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342a4dedbd
I think I finally found a way to tell GLSL what to do
Brandon Thomas
2020-08-24 23:36:28 -04:00
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b1b55bed7c
better positions and sizes for everything
Brandon Thomas
2020-08-24 22:36:47 -04:00
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1333c1f3a1
reorient bridge
Brandon Thomas
2020-08-24 22:29:13 -04:00
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9a56ca2b50
no longer rotate level
Brandon Thomas
2020-08-24 22:25:01 -04:00
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0a0719be74
discard transparent pixels
Brandon Thomas
2020-08-24 20:05:14 -04:00
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2f22131621
kokiri bridge level
Brandon Thomas
2020-08-24 20:02:41 -04:00
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7a08b772ca
texture transparency
Brandon Thomas
2020-08-24 19:47:59 -04:00
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db492449c2
add n64 zelda poe
Brandon Thomas
2020-08-24 19:45:34 -04:00
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5a6a1c2d28
just needed to flip the texture
Brandon Thomas
2020-08-24 18:27:01 -04:00
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0d0feadc47
checkerboard test
Brandon Thomas
2020-08-24 18:16:20 -04:00
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b36895a81b
move models; add kingo dodongo; add logging
Brandon Thomas
2020-08-24 16:56:31 -04:00
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82eeeaacd4
fixing k4a-sys updated some stuff in the background
Brandon Thomas
2020-08-24 16:10:32 -04:00
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fbbbbfa677
add pichu model+texture
Brandon Thomas
2020-08-24 04:04:51 -04:00
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650e106385
cleanup
Brandon Thomas
2020-08-24 04:03:22 -04:00
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93b790fe8e
Textures kind of work...
Brandon Thomas
2020-08-24 02:07:50 -04:00
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4c33046f1f
rotate models
Brandon Thomas
2020-08-24 01:03:00 -04:00
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7679ca4e5b
flip the objects to face the camera
Brandon Thomas
2020-08-24 00:41:37 -04:00
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23038489bb
multiple image texture formats (rgba,rgb)
Brandon Thomas
2020-08-23 13:56:00 -04:00
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f1e65c5509
Texture coords! They're broken, but the brokenness looks cool
Brandon Thomas
2020-08-23 13:42:58 -04:00
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dbc81c4816
Organize OpenGL MVP matrix stuff a bit
Brandon Thomas
2020-08-23 02:59:54 -04:00
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b8addae3e0
Multiple renderable objects
Brandon Thomas
2020-08-23 02:49:09 -04:00
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ce7c409259
rotation works (but is messy!)
Brandon Thomas
2020-08-22 05:01:48 -04:00
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fb297ecd1b
scaling, cleanup
Brandon Thomas
2020-08-22 04:47:30 -04:00
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514fb08ff1
more ergonomic uniform
Brandon Thomas
2020-08-22 04:36:29 -04:00
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f461cbf2b9
more typesafe uniforms
Brandon Thomas
2020-08-22 04:33:01 -04:00
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b4fbf635d0
model transformation works!
Brandon Thomas
2020-08-22 04:24:25 -04:00
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e17a902560
positionable object (transformation mat fails)
Brandon Thomas
2020-08-22 03:47:42 -04:00
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62baa3b210
rust2018 edition; work starting on matrix math
Brandon Thomas
2020-08-22 03:02:23 -04:00
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70af17ded0
object work, before matrix stack
Brandon Thomas
2020-08-22 02:38:42 -04:00
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3f143011a0
break out renderableobject as its own thing
Brandon Thomas
2020-08-20 23:51:25 -04:00
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07335a75ff
Render Yoshi model
Brandon Thomas
2020-08-20 03:18:37 -04:00
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a435565a04
Introduce obj loader (not yet working)
Brandon Thomas
2020-08-19 13:39:12 -04:00
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cdbdf77f15
Lots of cleanup... following graphics4363
Brandon Thomas
2020-08-18 03:19:42 -04:00
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f95b76c893
rename to disambiguate
Brandon Thomas
2020-08-18 02:24:25 -04:00
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b0ecc38308
split opengl wrapper structs into their own files
Brandon Thomas
2020-08-18 02:22:51 -04:00
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24b05ce2c4
lots of changes to binding orders; no progress
Brandon Thomas
2020-08-18 02:11:18 -04:00
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5e03a52547
IMPROVEMENT! Now both geos shaded by one color
Brandon Thomas
2020-08-18 01:35:28 -04:00
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a3a1825014
just experimenting...
Brandon Thomas
2020-08-16 21:10:03 -04:00
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826d419c34
option to save frames
Brandon Thomas
2020-08-16 15:39:25 -04:00
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eb1144d197
command line to turn on and off options
Brandon Thomas
2020-08-16 05:11:09 -04:00
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762e839a57
No longer need to start cameras!
Brandon Thomas
2020-08-16 04:47:20 -04:00
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68d3e4dc39
working intrinsics/extrinsics !
Brandon Thomas
2020-08-16 04:30:24 -04:00
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8016a4d24d
wrap k4a calibration
Brandon Thomas
2020-08-16 03:40:34 -04:00
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2b7bbe61aa
Fake Capture Proxy Works! + debug tools
Brandon Thomas
2020-08-16 02:52:55 -04:00
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bccefd55ed
FakeDeviceCapturer, wrapper additions; new path fails, but old works
Brandon Thomas
2020-08-16 02:25:31 -04:00
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9725876300
proxy fully plumbed through
Brandon Thomas
2020-08-16 00:51:52 -04:00
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4c0183801a
fix bug with CaptureProxy
Brandon Thomas
2020-08-16 00:31:07 -04:00
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274394c235
cleanup CaptureProxy k4a::Capture consumption
Brandon Thomas
2020-08-15 23:46:51 -04:00
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d450a82a37
more internal usage
Brandon Thomas
2020-08-15 23:28:06 -04:00
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87d4a19aee
more ImageProxy usage
Brandon Thomas
2020-08-15 23:19:47 -04:00
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50f5689330
more internal ImageProxy usage
Brandon Thomas
2020-08-15 23:13:26 -04:00
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14a480faa1
use ImageProxy more internally
Brandon Thomas
2020-08-15 23:00:50 -04:00
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fb78650fbb
rename awkward CameraImageBytes to ImageProxy
Brandon Thomas
2020-08-15 22:54:15 -04:00
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67c5c345c2
Further work on wrapping (may not compile, this is half of my changes)
Brandon Thomas
2020-08-15 22:30:27 -04:00
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68ea871c9f
move up the stack
Brandon Thomas
2020-08-15 20:35:31 -04:00
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04621392d6
completely static depth and color buffers
Brandon Thomas
2020-08-15 19:54:35 -04:00
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0d3f67691d
write both color and depth images to file
Brandon Thomas
2020-08-15 19:34:14 -04:00
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e33bed276a
extract point cloud compute shader; share file ops
Brandon Thomas
2020-08-15 18:28:25 -04:00
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3731462d77
reduce duplication between static and from-camera color images
Brandon Thomas
2020-08-15 17:58:47 -04:00
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436cb7fa8a
use static color frame data instead of from camera
Brandon Thomas
2020-08-15 17:34:27 -04:00
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20f9f6535c
write color frames to disk
Brandon Thomas
2020-08-15 16:56:59 -04:00
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3f3a207040
pull out link_program
Brandon Thomas
2020-08-15 16:16:19 -04:00
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793178b8b6
both cameras won't render. ugh
Brandon Thomas
2020-08-15 15:53:58 -04:00
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c7f87e2e3d
Read in shaders from files
Brandon Thomas
2020-08-15 15:46:12 -04:00
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cf0ee7a543
location seems to be needed in shaders
Brandon Thomas
2020-08-15 15:36:41 -04:00
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cad9d76da6
both cameras correctly render INDEPENDENTLY
Brandon Thomas
2020-08-15 15:08:49 -04:00
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20a8be8375
much easier to see now...
Brandon Thomas
2020-08-15 01:32:13 -04:00
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3319d32256
cycle between two cameras
Brandon Thomas
2020-08-15 01:20:37 -04:00