Brandon Thomas
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82caaff720
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wip
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2021-01-19 04:04:08 -05:00 |
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Brandon Thomas
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eaabd0ff09
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update program to hypothetically send data length then data
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2021-01-19 02:03:32 -05:00 |
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Brandon Thomas
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896b7fb7b9
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add zeromq code from another project
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2021-01-18 21:56:27 -05:00 |
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Brandon Thomas
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d5e5981475
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add color.rs/point.rs from zeromq project
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2021-01-18 21:52:44 -05:00 |
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Brandon Thomas
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f972b0d657
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point cloud calculation! (haven't proven this yet)
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2021-01-18 13:50:38 -05:00 |
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Brandon Thomas
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c7e749a124
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depth xy-table
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2021-01-18 01:23:34 -05:00 |
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Brandon Thomas
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f8716c5c3e
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multiple binaries
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2021-01-17 23:57:54 -05:00 |
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Brandon Thomas
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23d10028ce
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remove other files that won't be used
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2021-01-17 23:37:45 -05:00 |
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Brandon Thomas
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eaaeb47831
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Remove 3d object assets; program now runs again
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2021-01-17 23:05:30 -05:00 |
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Brandon Thomas
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3b9ce4ff35
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update to use k4a-sys-temp and kinect.rs
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2021-01-17 20:46:05 -05:00 |
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Brandon Thomas
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37eee321e5
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set to use one camera, add Grub instructions
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2021-01-16 00:25:32 -05:00 |
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Brandon Thomas
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0cd71d1626
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remove opencv, update docs for install on Ubuntu 18.04
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2021-01-16 00:18:42 -05:00 |
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Brandon Thomas
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4cf253bec0
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change order of reconfigure/reload (important)
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2020-09-15 23:59:08 -04:00 |
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Brandon Thomas
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c8d875c95d
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per-device calibration handling (no longer distorted)
We were only using the primary device's calibration
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2020-09-11 11:56:19 -04:00 |
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Brandon Thomas
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26bce07709
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add depth threshold to kinect, move cameras
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2020-08-25 01:23:09 -04:00 |
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Brandon Thomas
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14c36d2745
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shader cleanup
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2020-08-25 01:09:05 -04:00 |
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Brandon Thomas
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543de0f785
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TWO CAMERAS WORKING IN OPENGL AND SHADED
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2020-08-25 00:57:41 -04:00 |
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Brandon Thomas
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978d5b2dfa
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cleanup render
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2020-08-25 00:38:28 -04:00 |
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Brandon Thomas
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38e83beb58
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holy shit it works!
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2020-08-24 23:50:05 -04:00 |
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Brandon Thomas
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342a4dedbd
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I think I finally found a way to tell GLSL what to do
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2020-08-24 23:36:28 -04:00 |
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Brandon Thomas
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b1b55bed7c
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better positions and sizes for everything
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2020-08-24 22:36:47 -04:00 |
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Brandon Thomas
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1333c1f3a1
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reorient bridge
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2020-08-24 22:29:13 -04:00 |
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Brandon Thomas
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9a56ca2b50
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no longer rotate level
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2020-08-24 22:25:01 -04:00 |
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Brandon Thomas
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0a0719be74
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discard transparent pixels
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2020-08-24 20:05:14 -04:00 |
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Brandon Thomas
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2f22131621
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kokiri bridge level
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2020-08-24 20:02:41 -04:00 |
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Brandon Thomas
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7a08b772ca
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texture transparency
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2020-08-24 19:47:59 -04:00 |
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Brandon Thomas
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db492449c2
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add n64 zelda poe
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2020-08-24 19:45:34 -04:00 |
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Brandon Thomas
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5a6a1c2d28
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just needed to flip the texture
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2020-08-24 18:27:01 -04:00 |
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Brandon Thomas
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0d0feadc47
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checkerboard test
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2020-08-24 18:16:20 -04:00 |
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Brandon Thomas
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b36895a81b
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move models; add kingo dodongo; add logging
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2020-08-24 16:56:31 -04:00 |
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Brandon Thomas
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650e106385
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cleanup
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2020-08-24 04:03:22 -04:00 |
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Brandon Thomas
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93b790fe8e
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Textures kind of work...
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2020-08-24 02:07:50 -04:00 |
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Brandon Thomas
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4c33046f1f
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rotate models
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2020-08-24 01:03:00 -04:00 |
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Brandon Thomas
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7679ca4e5b
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flip the objects to face the camera
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2020-08-24 00:41:37 -04:00 |
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Brandon Thomas
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23038489bb
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multiple image texture formats (rgba,rgb)
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2020-08-23 13:56:00 -04:00 |
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Brandon Thomas
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f1e65c5509
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Texture coords! They're broken, but the brokenness looks cool
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2020-08-23 13:42:58 -04:00 |
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Brandon Thomas
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dbc81c4816
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Organize OpenGL MVP matrix stuff a bit
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2020-08-23 02:59:54 -04:00 |
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Brandon Thomas
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b8addae3e0
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Multiple renderable objects
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2020-08-23 02:49:09 -04:00 |
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Brandon Thomas
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ce7c409259
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rotation works (but is messy!)
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2020-08-22 05:01:48 -04:00 |
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Brandon Thomas
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fb297ecd1b
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scaling, cleanup
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2020-08-22 04:47:30 -04:00 |
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Brandon Thomas
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514fb08ff1
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more ergonomic uniform
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2020-08-22 04:36:29 -04:00 |
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Brandon Thomas
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f461cbf2b9
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more typesafe uniforms
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2020-08-22 04:33:01 -04:00 |
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Brandon Thomas
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b4fbf635d0
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model transformation works!
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2020-08-22 04:24:25 -04:00 |
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Brandon Thomas
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e17a902560
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positionable object (transformation mat fails)
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2020-08-22 03:47:42 -04:00 |
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Brandon Thomas
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62baa3b210
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rust2018 edition; work starting on matrix math
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2020-08-22 03:02:23 -04:00 |
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Brandon Thomas
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70af17ded0
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object work, before matrix stack
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2020-08-22 02:38:42 -04:00 |
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Brandon Thomas
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3f143011a0
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break out renderableobject as its own thing
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2020-08-20 23:51:25 -04:00 |
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Brandon Thomas
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07335a75ff
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Render Yoshi model
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2020-08-20 03:18:37 -04:00 |
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Brandon Thomas
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a435565a04
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Introduce obj loader (not yet working)
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2020-08-19 13:39:12 -04:00 |
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Brandon Thomas
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cdbdf77f15
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Lots of cleanup... following graphics4363
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2020-08-18 03:19:42 -04:00 |
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