* Align webapp pricing page with website design
* Clarify pricing headline to avoid implying unlimited usage
* Simplify pricing headline to Pick a plan
The design branch forked from the old monorepo main at f3442f3146;
main then advanced through #1910 (last-viewed badge), #1911 (iOS
upload fix — uploading queue stores previewUrl, not File), #1912,
#1699 (keybinds), the auth-page video update (976f2ae757, Vimeo
iframe → muted <video>), and the modal freeze fix (ed57c6de47,
auto-merged) before the artcraft/artcraft-services split.
Seven files conflicted where main's functional work crossed the
branch's #1913/#1916 webapp restyling. Resolution rule: main's
functionality, the design branch's styling —
- auth-showcase: main's <video> element, squared corners kept
- ImagePromptRow (webapp + libs): main's previewUrl refactor; kept
square corners/hairline borders. The branch's `spin` prop was a
latent bug (raw lucide icons have no such prop — no animation and
a React DOM warning), so main's animate-spin class wins.
- GalleryCard/GalleryRow: main's lastViewed ring + badge woven into
the branch's squared-corner classes (badge pill squared to match)
- old-site app.tsx: union of both new routes (landingp0 + creator)
- TimelineClipRow: main's enableClipTransition undo-step flow
superseded the branch's setClipTransitionEasing(DEFAULT_EASING)
artcraft-website-next is untouched by the incoming side. Webapp
typechecks clean after the follow-up spinner fixes.
Claude-Session: https://claude.ai/code/session_01KpbGFYxEXuaYU9J75vTK9j
Opening a generated image/video and quickly clicking the backdrop to
close left the whole page unclickable, with no visible overlay to
explain why.
**Cause:** `Dialog.Overlay`/`Dialog.Content` are `forceMount`ed so
react-spring owns the leave animation. On close `Dialog.Root`'s `open`
flips false while the layer is still mounted, and Radix derives
`disableOutsidePointerEvents` from that flag, so its cleanup never
restores the `pointer-events: none` it set on `<body>`. Closing slowly
masked it; closing fast interrupts the leave spring so the clearing
render never comes.
**Fix:** `unregisterModal` now schedules `releaseStrandedBodyLock`,
clearing a lock nothing still owns. Bails if a modal is still registered
or a real open Radix dialog exists.
## Summary
Adds a unified, remappable keyboard-shortcut system
(`@storyteller/keybinds`) across the webapp and desktop app, replacing
the scattered hardcoded `keydown` listeners in the 3D editor, 2D editor,
and moodboard with one registry, two presets (**Gamer** = today's
defaults, **Blender-like**), a Settings → Keybinds pane, and a hold-Ctrl
/ pinnable cheatsheet on every editor surface.
This PR was approved in June and then sat behind ~195 commits on `main`
(timeline, build/record modes, lucide migration). It has been merged
with current `main` and extended to cover the features that landed
since. **Nothing changes by default** — the Gamer preset reproduces
every existing key exactly.
## Architecture
- **Registry of `ActionDef`s** keyed by surface-namespaced ids
(`pagescene.timeline.playPause`), bound to physical `event.code`.
Resolution: user override → preset delta → base bindings. Persisted in
the `artcraft-keybinds` zustand store.
- **Five surfaces**: `global`, `pagescene` (3D), `pagedraw` (2D),
`moodboard` (canvas), `moodboard-grid` (board library / inspector /
presentation).
- **Declared availability** — `ActionDef.when(ctx)` gates decide whether
a binding is live for the current editor state (`sceneMode`, `encoding`,
`timelineExpanded`, `timelineSelection`, …). An unavailable binding
falls through *without consuming the event*, which is what lets Space /
arrows / Delete / Escape be shared by context-exclusive actions. A
sampled-context checker (`actionsCoAvailable`) proves the exclusivity in
tests and drives the conflict UI in Settings.
- **Global surface is a pure trigger layer**: features register behavior
with `useGlobalAction(id, handler)`; a window capture-phase dispatcher
fires above the modal key-swallow, and an unregistered binding is inert
per host. First inhabitant: Ctrl/Cmd+B sidebar. This is the intended
home for the upcoming privacy-blur toggle (one `ActionDef` + one binding
+ one `useGlobalAction` call).
- Cross-surface conflict detection (global ↔ everything, both
directions); preset-integrity tests guard every preset against
same-surface collisions.
- **Video editor keeps its own keybinds system** — deliberate non-goal.
## What's in it
**3D editor (pagescene)**
- Timeline actions: Space play/pause, ←/→ frame step or keyframe/strip
nudge, Home/End, `I` add keyframe (Blender parity), Shift+T expand,
Delete/Backspace on a valid timeline selection (exact complement of
scene-object delete).
- Record mode: Tab toggles build/record, `C` capture still, `R` record
video (bare letters — Firefox eats Ctrl+Shift+S/E), Escape cancels an
in-flight encode (overlay Cancel button too). Record mode is immutable:
all scene-mutating actions gate off, Escape no longer drops out of the
render cam.
- **Per-edit timeline undo** — every timeline edit is one Ctrl+Z step
(`TimelineEditAction` with whole-timeline snapshots; drags and the
easing popover coalesce into single steps). Save now only moves the
Cancel baseline; Cancel is itself undoable.
- The old "Shortcuts" modal is replaced by the live cheatsheet, pinnable
from the same button.
- Dead code removed: `MouseControls.onkeydown`, `OnboardingHelper`, the
hardcoded `Help` view, three unused pagedraw hotkey hooks.
**2D editor (pagedraw)**
- Tool hotkeys 1–5 with live key badges on the toolbar icons; the shape
key cycles rectangle → circle → triangle (submenu-aware).
- Ctrl+= / Ctrl+- (and numpad) resize the active tool. The eraser now
has its own size (was sharing the brush's) and its own slider popout;
also fixes the eraser button never highlighting.
**Moodboard**
- Canvas keys unchanged (now registry-backed), plus Ctrl+0 reset
viewport.
- Grid: rate 0–5 / `P` pick / Delete / Escape, inspector and
presentation ←/→/Space/Esc — all rebindable. Escape now closes the
inspector; arrows no longer navigate while typing in the tag field.
**Settings & cheatsheet**
- Settings → Keybinds: preset picker, name/key search, per-action rebind
with conflict warnings, per-section reset, and a bottom "danger zone"
reset-all with a two-step confirm (2 s lockout + visible 5 s
auto-disarm).
- Cheatsheet: hold Ctrl (⌘) 3 s to peek; **General → "Keep shortcut
cheatsheet open"** makes it stick until Esc / click-outside; the 3D
"Shortcuts" button pins it.
## Testing
- `@storyteller/keybinds` unit tests (29): resolution layering,
overrides, per-surface/global reset, conflict detection incl.
global↔surface, matcher semantics, and preset integrity across all
presets.
- Builds green: `keybinds`, `ui-pagescene`, `ui-pagedraw`,
`ui-moodboard`, `ui-settings-modal`, `artcraft-webapp`, `artcraft`
(desktop).
- Manual QA pass completed on the webapp for every area above (settings
pane, cheatsheets, Blender modal transforms, timeline/record keys,
pagedraw toolbar, global surface, reset UX, pinned cheatsheet, timeline
undo, Escape contexts).
## Notes for review
- The keybinds store is unversioned-migration-free on purpose — the PR
was never merged, so there's no persisted shape to migrate from.
- Space-hold pan (moodboard) and held WASD camera movement stay as
gestures, resolved from the same store but outside the discrete-action
dispatch.
---------
Co-authored-by: bflatastic <bombayapirat@gmail.com>
Drag and drop didn't work while the prompt focus mode was open - the
modal sat on top of the inline promptbox's drop zone, so files just did
nothing (webapp and desktop).
### Changes
- `usePromptBoxDrop` now exposes `fullscreenDropZoneProps` - same
handlers/routing, second ref so the Tauri hit-test follows the
focus-mode modal while it's open
- `PromptFullscreenModal` (shared lib + webapp copy) takes optional
`dropZoneProps` / `dropOverlay` and renders the drop zone + hover
overlay on its panel
- Image / Video / Audio boxes + webapp `PromptBox` pass their existing
drop wiring through - one overlay element now serves both the inline box
and focus mode
- No new drop logic anywhere: same MIME routing, accept/reject toasts,
keyframe handling, and paste behavior as dropping on the inline box
On iOS, adding more than 2 image prompts can blow past the browser's
memory limit and force-reload the page, wiping your prompts. We were
storing every uploaded image as a full-res base64 string just to show a
56px thumbnail.
- Thumbnails are now small ~512px previews instead of full-res data URLs
(memory per image goes from ~100MB+ to under 1MB)
- Tapping a thumbnail still shows the original full-res image
- Nothing changes for the backend — uploads and generation still use the
original file + media token
- Fixed the flicker when an upload finishes: the spinner card now turns
into the image card in place, instead of a new card popping in next to
it
- Small cleanups along the way: leaked object URLs in the old prompt
row, and upload spinners that never actually spun
Applies to webapp (desktop + mobile), website, and the desktop app since
they share the upload code.
## Fixes
- Slow paste in prompt box: `execCommand("insertText")` is quadratic per
line in Chromium - now inserts the clipboard as a single text node
(linear)
- Model selector submenu not scrolling in focus mode: the modal's scroll
lock swallows wheel/touch on body-portaled panels - flyout now stops
propagation (same pattern as mention dropdown)
- Cap the always-expanded deck panel at container width so cards wrap
into rows; scroll past 3 rows instead of squeezing the editor
- Drop shrink-0 on the expanded deck root (min-w-0 max-w-full) so it
shrinks inside the webapp's flex-row wrapper
- Collapsed fan badge shows total ref count instead of +hidden
MentionTextarea's root wrapper lacked min-h-0, so as a flex child of the
fullscreen modal's bounded column it kept full content height and got
clipped by overflow-hidden instead of letting the editor scroll.
Removes Font Awesome entirely
### Changes
- All ~1,000 icon call sites now import Lucide components directly from
`lucide-react` (`<PlayIcon className="..." />`); no FA packages, tokens,
or `fa*` identifiers remain anywhere.
- New `@storyteller/icons` lib holds the pieces Lucide doesn't ship:
`DynamicIcon` for runtime-chosen icons (`icon={loading ?
LoaderCircleIcon : SaveIcon}`), 11 brand logos (Discord, TikTok, ...) as
inlined CC BY 4.0 paths, and HD/SD quality badges drawn in Lucide's
stroke style.
- Global `.lucide { display: inline-block; width/height: 1.2em }` rule
in each app stylesheet: keeps icons font-relative like FA (1.2em
compensates Lucide's 24px-viewBox/20px-grid padding) and undoes Tailwind
preflight's `svg { display: block }`. Explicit `w-*`/`size-*` utilities
still win.
- FA-only props migrated: `spin` → `animate-spin`, FA size strings → em
values.
- Dropped `@fortawesome/*` + `@awesome.me` kit deps, both `.npmrc`
files, and
the FA rule in `shared-vite-config.ts` (now externalizes
`lucide-react`).
- Select multiple items in the library and add tags to all of them at
once
- Tag suggestions pop up as you type, based on your existing tags
- Fixed the selection bar looking squished (buttons no longer wrap onto
two lines)
- Video generation now defaults to Seedance 2.5 (was 2.0)
- Omni Reference is the default video input mode for everyone
- Model pickers on the create pages now group models by family
(Seedance, Veo, Kling, etc.) with a flyout submenu per family, so the
list is no longer one long scroll
- The flyout opens on hover or click, and automatically scrolls the
currently selected model into view
- New setting in **Settings → General** ("Group models by family") to
switch back to the classic flat list. Grouped is the default and works
in both the webapp and the desktop app
- Model rows now use full-color brand icons, while the picker button
keeps its existing look
- Video models show capability tags: **Audio Support**, **Start/End**,
and **Reference**
- Short model lists (under 8 models) stay flat, and mobile keeps the
existing bottom-sheet list
- Fix: videos in the media viewer can now go fullscreen (the expand
button was disabled)
- Characters modal: new eye button on character cards to view the image
full size
- Mention chip menu: tapping the avatar thumbnail also opens the
full-size view
- Card buttons (view/edit/delete) are always visible on touch devices
instead of hover-only
- Mobile: Characters open in a bottom drawer with a 2-column grid,
matching the other settings drawers
- All mobile drawers now have a close (X) button
- All mobile drawers can be pulled down to dismiss - the sheet follows
your thumb and closes from where you let go
- Mobile: mention autocomplete list can now be scrolled - dragging no
longer selects an item, only a tap does
- Fixed taps on autocomplete items sometimes not registering on
Android/iOS
- Deleting the space after a mention now reopens the autocomplete next
to the mention instead of at the top of the screen
- Clicking a mention chip while its menu is open now closes the menu
instead of closing and reopening it (desktop + mobile)
- Added missing display names for Seedance 2.5 Preview and ~25 other
models (Vidu Q3, Veo 3.1 Lite, Seedream 5.0 Pro, new Hunyuan 3D 3.1
variants, Marble 1.x, and more) so the task queue and history show
proper names instead of raw IDs.
- Vidu, Recraft, and SeedEdit models now show their brand icons instead
of the generic one.
## Fixes & improvements
### Model picker
- Removed the "Seedance 2.5 - SOON" placeholder from the video model
picker; it was confusing now that Seedance 2.5 Preview is live.
### "Not all media files could be found" error
- Fixed generations failing when the same media file ended up twice in
one reference list (e.g. added as two references, or the same file
uploaded twice).
- Requests now automatically drop duplicate media references before
sending - applies to image, video, audio, mesh, and splat generation on
both the web app and the desktop app.
### Gallery picker UX
- Media already added to a slot is now greyed out with an "Added" badge
in the library picker, so the same file can't be added twice to the same
field.
- Applies per slot across the create pages (video, image, audio, 3D
object, world) on web and desktop - references, start frame, end frame,
video refs, audio refs, and multi-view slots.
- Reusing the same image across different slots (e.g. start *and* end
frame, or two 3D views) is still allowed.
### What
- Drag files onto the promptbox on the Image, Video, and Audio create
pages to add them as references - same look and behavior as the webapp
- On those pages the promptbox is now the only drop target; dropping
elsewhere does nothing
- Every other page keeps the existing upload-modal behavior
### Notes
- The webapp's drop code doesn't work as-is on desktop - Tauri
intercepts file drags before the page sees them, so desktop needed its
own path
- Both now share one component, so the two apps stay in sync going
forward
- Model limits still apply: each box only accepts the reference types
its model supports, and existing slot/duration caps are unchanged
- **Hand-typed mentions always take the character's exact name** -
typing `@person` for a character named `Person` now converts to
`@Person` as you type, so the tag binds correctly instead of silently
failing at generation time.
- **Prompt input no longer freezes at a character tag** - the caret
could get stuck inside a chip (e.g. after deleting the space behind it),
blocking all typing.
- **Reference add-menu no longer hides behind the sidebar** - it now
renders above everything instead of getting clipped by the promptbox
layers.
- **Character autocomplete is scrollable in focus mode** - the
fullscreen prompt's scroll lock was blocking it; same fix for the chip
menu's Replace list.
- Fix popovers (model selector etc.) closing instantly when the mention
textarea was focused
- Fix mention autocomplete not clickable in prompt focus mode
- Fix chip "Replace" reopening the autocomplete - now confirms
immediately
- Fix autocomplete appearing at top-left of screen when caret is next to
a leading chip
- Don't open the autocomplete when clicking the caret onto an
already-confirmed chip